steam-condenser
Version:
TypeScript port of steam-condenser.
29 lines • 1.32 kB
JavaScript
;
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
var SteamPacket_1 = __importDefault(require("./SteamPacket"));
var A2SPlayerPacket = /** @class */ (function (_super) {
__extends(A2SPlayerPacket, _super);
function A2SPlayerPacket(challengeNumber) {
if (challengeNumber === void 0) { challengeNumber = -0x01; }
return _super.call(this, SteamPacket_1.default.A2S_PLAYER_HEADER, challengeNumber) || this;
}
return A2SPlayerPacket;
}(SteamPacket_1.default));
exports.default = A2SPlayerPacket;
//# sourceMappingURL=A2SPlayerPacket.js.map