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steam-condenser

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"use strict"; /* eslint-disable no-await-in-loop */ var __extends = (this && this.__extends) || (function () { var extendStatics = function (d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; return function (d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); }; })(); var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g; return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (_) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.MasterServer = void 0; var Server_1 = __importDefault(require("./Server")); // eslint-disable-next-line import/no-cycle var A2MGetServerBatch2Packet_1 = __importDefault(require("./Packets/A2MGetServerBatch2Packet")); var MasterServerSocket_1 = __importDefault(require("./Sockets/MasterServerSocket")); var MasterServer = /** @class */ (function (_super) { __extends(MasterServer, _super); function MasterServer(address, port) { var _this = _super.call(this, address, port) || this; _this.retries = 0; _this.retries = 3; return _this; } MasterServer.prototype.getServers = function (regionCode, filter, maxPages, after) { var _a; if (regionCode === void 0) { regionCode = MasterServer.REGION_ALL; } if (filter === void 0) { filter = ''; } if (maxPages === void 0) { maxPages = 1; } if (after === void 0) { after = '0.0.0.0:0'; } return __awaiter(this, void 0, void 0, function () { var failCount, page, finished, lastResult, serverArray, serverStrArray, i, serverStr, parts, e_1; return __generator(this, function (_b) { switch (_b.label) { case 0: if (!(typeof this.socket === 'undefined')) return [3 /*break*/, 2]; return [4 /*yield*/, this.initSocket()]; case 1: _b.sent(); _b.label = 2; case 2: failCount = 0; page = 0; finished = false; lastResult = after; serverArray = []; _b.label = 3; case 3: failCount = 0; _b.label = 4; case 4: return [4 /*yield*/, ((_a = this.socket) === null || _a === void 0 ? void 0 : _a.send(new A2MGetServerBatch2Packet_1.default(regionCode, lastResult, filter)))]; case 5: _b.sent(); _b.label = 6; case 6: _b.trys.push([6, 8, , 9]); if (typeof this.socket === 'undefined') { throw new Error('Socket not ready'); } return [4 /*yield*/, this.socket.getReply()]; case 7: serverStrArray = (_b.sent()) .getServers(); page += 1; for (i = 0; i < serverStrArray.length; i += 1) { serverStr = serverStrArray[i]; lastResult = serverStr; if (lastResult !== '0.0.0.0:0') { parts = serverStr.split(':'); serverArray.push([parts[0], Number.parseInt(parts[1], 10)]); } else { finished = true; } } return [3 /*break*/, 9]; case 8: e_1 = _b.sent(); // TODO: Timeouts only failCount += 1; if (failCount === this.retries) { throw e_1; } return [3 /*break*/, 9]; case 9: return [4 /*yield*/, new Promise(function (resolve) { return setTimeout(resolve, 500); })]; case 10: _b.sent(); _b.label = 11; case 11: if (!finished && page === maxPages) return [3 /*break*/, 4]; _b.label = 12; case 12: return [3 /*break*/, 14]; case 13: return [3 /*break*/, 3]; case 14: return [2 /*return*/, serverArray]; } }); }); }; MasterServer.prototype.initSocket = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: this.socket = new MasterServerSocket_1.default(this.ipAddress, this.port); return [4 /*yield*/, this.socket.connect()]; case 1: _a.sent(); return [2 /*return*/]; } }); }); }; MasterServer.prototype.disconnect = function () { return __awaiter(this, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: if (!(typeof this.socket !== 'undefined')) return [3 /*break*/, 2]; return [4 /*yield*/, this.socket.close()]; case 1: _a.sent(); _a.label = 2; case 2: return [2 /*return*/]; } }); }); }; MasterServer.GOLDSRC_MASTER_SERVER = 'hl1master.steampowered.com:27011'; MasterServer.SOURCE_MASTER_SERVER = 'hl2master.steampowered.com:27011'; MasterServer.REGION_US_EAST_COAST = 0x00; MasterServer.REGION_US_WEST_COAST = 0x01; MasterServer.REGION_SOUTH_AMERICA = 0x02; MasterServer.REGION_EUROPE = 0x03; MasterServer.REGION_ASIA = 0x04; MasterServer.REGION_AUSTRALIA = 0x05; MasterServer.REGION_MIDDLE_EAST = 0x06; MasterServer.REGION_AFRICA = 0x07; MasterServer.REGION_ALL = 0xFF; return MasterServer; }(Server_1.default)); exports.MasterServer = MasterServer; //# sourceMappingURL=MasterServer.js.map