steam-condenser
Version:
TypeScript port of steam-condenser.
186 lines • 9.27 kB
JavaScript
"use strict";
/* eslint-disable no-await-in-loop */
var __extends = (this && this.__extends) || (function () {
var extendStatics = function (d, b) {
extendStatics = Object.setPrototypeOf ||
({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) ||
function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; };
return extendStatics(d, b);
};
return function (d, b) {
extendStatics(d, b);
function __() { this.constructor = d; }
d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __());
};
})();
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var __generator = (this && this.__generator) || function (thisArg, body) {
var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g;
return g = { next: verb(0), "throw": verb(1), "return": verb(2) }, typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g;
function verb(n) { return function (v) { return step([n, v]); }; }
function step(op) {
if (f) throw new TypeError("Generator is already executing.");
while (_) try {
if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t;
if (y = 0, t) op = [op[0] & 2, t.value];
switch (op[0]) {
case 0: case 1: t = op; break;
case 4: _.label++; return { value: op[1], done: false };
case 5: _.label++; y = op[1]; op = [0]; continue;
case 7: op = _.ops.pop(); _.trys.pop(); continue;
default:
if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; }
if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; }
if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; }
if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; }
if (t[2]) _.ops.pop();
_.trys.pop(); continue;
}
op = body.call(thisArg, _);
} catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; }
if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true };
}
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.MasterServer = void 0;
var Server_1 = __importDefault(require("./Server"));
// eslint-disable-next-line import/no-cycle
var A2MGetServerBatch2Packet_1 = __importDefault(require("./Packets/A2MGetServerBatch2Packet"));
var MasterServerSocket_1 = __importDefault(require("./Sockets/MasterServerSocket"));
var MasterServer = /** @class */ (function (_super) {
__extends(MasterServer, _super);
function MasterServer(address, port) {
var _this = _super.call(this, address, port) || this;
_this.retries = 0;
_this.retries = 3;
return _this;
}
MasterServer.prototype.getServers = function (regionCode, filter, maxPages, after) {
var _a;
if (regionCode === void 0) { regionCode = MasterServer.REGION_ALL; }
if (filter === void 0) { filter = ''; }
if (maxPages === void 0) { maxPages = 1; }
if (after === void 0) { after = '0.0.0.0:0'; }
return __awaiter(this, void 0, void 0, function () {
var failCount, page, finished, lastResult, serverArray, serverStrArray, i, serverStr, parts, e_1;
return __generator(this, function (_b) {
switch (_b.label) {
case 0:
if (!(typeof this.socket === 'undefined')) return [3 /*break*/, 2];
return [4 /*yield*/, this.initSocket()];
case 1:
_b.sent();
_b.label = 2;
case 2:
failCount = 0;
page = 0;
finished = false;
lastResult = after;
serverArray = [];
_b.label = 3;
case 3:
failCount = 0;
_b.label = 4;
case 4: return [4 /*yield*/, ((_a = this.socket) === null || _a === void 0 ? void 0 : _a.send(new A2MGetServerBatch2Packet_1.default(regionCode, lastResult, filter)))];
case 5:
_b.sent();
_b.label = 6;
case 6:
_b.trys.push([6, 8, , 9]);
if (typeof this.socket === 'undefined') {
throw new Error('Socket not ready');
}
return [4 /*yield*/, this.socket.getReply()];
case 7:
serverStrArray = (_b.sent())
.getServers();
page += 1;
for (i = 0; i < serverStrArray.length; i += 1) {
serverStr = serverStrArray[i];
lastResult = serverStr;
if (lastResult !== '0.0.0.0:0') {
parts = serverStr.split(':');
serverArray.push([parts[0], Number.parseInt(parts[1], 10)]);
}
else {
finished = true;
}
}
return [3 /*break*/, 9];
case 8:
e_1 = _b.sent();
// TODO: Timeouts only
failCount += 1;
if (failCount === this.retries) {
throw e_1;
}
return [3 /*break*/, 9];
case 9: return [4 /*yield*/, new Promise(function (resolve) { return setTimeout(resolve, 500); })];
case 10:
_b.sent();
_b.label = 11;
case 11:
if (!finished && page === maxPages) return [3 /*break*/, 4];
_b.label = 12;
case 12: return [3 /*break*/, 14];
case 13: return [3 /*break*/, 3];
case 14: return [2 /*return*/, serverArray];
}
});
});
};
MasterServer.prototype.initSocket = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
this.socket = new MasterServerSocket_1.default(this.ipAddress, this.port);
return [4 /*yield*/, this.socket.connect()];
case 1:
_a.sent();
return [2 /*return*/];
}
});
});
};
MasterServer.prototype.disconnect = function () {
return __awaiter(this, void 0, void 0, function () {
return __generator(this, function (_a) {
switch (_a.label) {
case 0:
if (!(typeof this.socket !== 'undefined')) return [3 /*break*/, 2];
return [4 /*yield*/, this.socket.close()];
case 1:
_a.sent();
_a.label = 2;
case 2: return [2 /*return*/];
}
});
});
};
MasterServer.GOLDSRC_MASTER_SERVER = 'hl1master.steampowered.com:27011';
MasterServer.SOURCE_MASTER_SERVER = 'hl2master.steampowered.com:27011';
MasterServer.REGION_US_EAST_COAST = 0x00;
MasterServer.REGION_US_WEST_COAST = 0x01;
MasterServer.REGION_SOUTH_AMERICA = 0x02;
MasterServer.REGION_EUROPE = 0x03;
MasterServer.REGION_ASIA = 0x04;
MasterServer.REGION_AUSTRALIA = 0x05;
MasterServer.REGION_MIDDLE_EAST = 0x06;
MasterServer.REGION_AFRICA = 0x07;
MasterServer.REGION_ALL = 0xFF;
return MasterServer;
}(Server_1.default));
exports.MasterServer = MasterServer;
//# sourceMappingURL=MasterServer.js.map