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steam-condenser

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import Server from './Server'; import { IInfo } from './Packets/S2AInfoBasePacket'; import SteamSocket from './Sockets/SteamSocket'; import { SteamPlayer } from './SteamPlayer'; export default abstract class GameServer extends Server { protected rconAuthenticated: boolean; protected ping?: number; protected playerHash?: { [key: string]: SteamPlayer; }; protected rulesHash?: { [key: string]: string; }; protected infoHash: IInfo; protected challengeNumber: number; protected socket?: SteamSocket; constructor(address: string, port?: number); getPing(): Promise<number>; getPlayers(rconPassword?: string): Promise<{ [key: string]: SteamPlayer; }>; getRules(): Promise<{ [key: string]: string; }>; getServerInfo(): Promise<IInfo>; initialize(): Promise<void>; handleResponseForRequest(requestType: number, repeatOnFailure?: boolean): Promise<void>; isRconAuthenticated(): boolean; abstract rconAuth(password: string): Promise<boolean>; abstract rconExec(password: string): Promise<string>; updateChallengeNumber(): Promise<void>; updatePing(): Promise<number>; updatePlayers(rconPassword?: string): Promise<{ [key: string]: SteamPlayer; } | boolean>; updateRules(): Promise<void>; updateServerInfo(): Promise<void>; setTimeout(time: number): void; toString(): string; static GetPlayerStatusAttributes(statusHeader: string): string[]; static SplitPlayerStatus(attributes: string[], playerStatus: string): { [key: string]: string; }; static REQUEST_CHALLENGE: number; static REQUEST_INFO: number; static REQUEST_PLAYER: number; static REQUEST_RULES: number; }