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steam-client

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SteamClient from node-steam with proper versioning and more features

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# node-steam-resources This is a node wrapper around Steam resources ([Protobufs](https://github.com/SteamRE/SteamKit/tree/master/Resources/Protobufs) and [SteamLanguage](https://github.com/SteamRE/SteamKit/tree/master/Resources/SteamLanguage)) from [SteamKit](https://github.com/SteamRE/SteamKit). It's primarily intended for [node-steam](https://github.com/seishun/node-steam) extension module authors. # Installation 1. `npm install git://github.com/seishun/node-steam-resources.git` 2. Run `npm install` in the `steam-resources` directory to run the `prepublish` script (see [npm/npm#3055](https://github.com/npm/npm/issues/3055)). It pulls the Steam resources from SteamKit and requires `svn`. 3. If you're going to publish your module, add `steam-resources` to `bundledDependencies` in your `package.json`, since you want to publish with the resources bundled. Note that `npm publish` will bundle the dependencies of `steam-resources` as well. You could delete `steam-resources/node_modules` manually before publishing, but npm <3 doesn't install dependencies of bundled dependencies automatically. If you ever need to update the resources, just run `npm install` in the `steam-resources` directory again. # Usage ```js var Steam = require('steam-resources'); ``` `Steam` is now a namespace object containing enums and classes generated from the protobufs and SteamLanguage. # Enums For each enum in SteamLanguage, there is an equivalently named property on `Steam`. The property is an object; for each of the enum's members, there is an equivalently named property on the object with an equivalent Number value. For example, `Steam.EClanPermission.OwnerOfficerModerator` is equal to `11`. # Protobufs For each protobuf message or enum available in SteamKit2, there is an equivalently named class or enum generated using [ProtoBuf.js](https://github.com/dcodeIO/ProtoBuf.js) version [^4.1](https://docs.npmjs.com/misc/semver#caret-ranges-1-2-3-0-2-5-0-0-4). They lie in the same hierarchy as in SteamKit2, with objects for namespaces. (If you see a mismatch, consider that a bug.) For example, the `CMsgGCTopCustomGamesList` message from [dota_gcmessages_common.proto](https://github.com/SteamRE/SteamKit/blob/master/Resources/Protobufs/dota/dota_gcmessages_common.proto) is available as `SteamKit2.GC.Dota.Internal.CMsgGCTopCustomGamesList` in SteamKit2 and as `Steam.GC.Dota.Internal.CMsgGCTopCustomGamesList` here. # Structs For each class in SteamLanguage, there is an equivalently named class in `Steam.Internal`. They are intended to implement a subset of the API provided by ProtoBuf.js message classes. Namely, for a class `MsgGabe`: * An `MsgGabe` instance has an equivalently named property for each non-const member of `MsgGabe` with the type as follows (modifiers like `boolmarshal` are ignored): * byte<> members: [ByteBuffer.js](https://github.com/dcodeIO/ByteBuffer.js) ^5.0 objects * `long` and `ulong` members: [ByteBuffer.Long](https://github.com/dcodeIO/Long.js) objects * Other numeric members: Number * Protobuf message members: message class instances * For each const member of `MsgGabe`, there is an equivalently named property on the `MsgGabe` class with an equivalent value. * `MsgGabe.decode(buf)` returns an `MsgGabe` instance deserialized from `buf`. `buf` can be either a Buffer or a ByteBuffer.js ^5.0 instance. In the latter case, it decodes starting from `buf.offset` and increments it by message size. * `new MsgGabe(obj)` creates an `MsgGabe` instance from an object. `new MsgGabe()` is equivalent to `new MsgGabe({})`. For each non-const member of `MsgGabe`, if there is an equivalently named property in `obj`, it sets the instance property to the (possibly converted) value of the property in `obj`, otherwise to the default value. In addition to the types listed above, `obj` properties can have the following types: * byte<> members: Buffer objects (converted using `ByteBuffer.wrap`) * Numeric members: String or Number (converted using `Long.fromValue`) * Protobuf message members: objects (converted using the message class constructor) * An `MsgGabe` instance `gabe` has the following methods: * `gabe.encode()` serializes the `MsgGabe` instance and returns a ByteBuffer.js ^5.0 object. * `gabe.toBuffer()` returns `this.encode().toBuffer()`. For example, `MsgClientChatRoomInfo` can be used as follows: ```js var chatRoomInfo = new Steam.Internal.MsgClientChatRoomInfo({ steamIdChat: '103582791432594962' }); var buf = chatRoomInfo.toBuffer(); var chatRoomInfo2 = Steam.Internal.MsgClientChatRoomInfo.decode(buf); ```