steam-appticket
Version:
Decrypts and parses Steam app tickets
117 lines (93 loc) • 4.74 kB
text/typescript
import ByteBuffer from 'bytebuffer';
import {intToString} from '@doctormckay/stdlib/ipv4';
import SteamCrypto from '@doctormckay/steam-crypto';
import SteamID from 'steamid';
import {AppOwnershipTicket, AppTicket} from '../index';
/**
* Parse a Steam app or session ticket and return an object containing its details.
* @param {Buffer} ticket - The binary appticket
* @param {boolean} [allowInvalidSignature=false] - If true, won't return null if the ticket has no valid signature
* @returns {AppOwnershipTicket|AppTicket|null} - object if well-formed ticket (may not be valid), or null if not well-formed
*/
export function parseAppTicket(ticket: Buffer|ByteBuffer, allowInvalidSignature: boolean = false): AppOwnershipTicket|AppTicket|null {
// https://github.com/SteamRE/SteamKit/blob/master/Resources/Structs/steam3_appticket.hsl
if (!ByteBuffer.isByteBuffer(ticket)) {
ticket = ByteBuffer.wrap(ticket, ByteBuffer.LITTLE_ENDIAN);
}
let bytebufferTicket = ticket as ByteBuffer;
// @ts-ignore
let details:AppTicket = {};
try {
let initialLength = bytebufferTicket.readUint32();
if (initialLength == 20) {
// This is a full appticket, with a GC token and session header (in addition to ownership ticket)
details.authTicket = bytebufferTicket.slice(bytebufferTicket.offset - 4, bytebufferTicket.offset - 4 + 52).toBuffer(); // this is the part that's passed back to Steam for validation
details.gcToken = bytebufferTicket.readUint64().toString();
//details.steamID = new SteamID(ticket.readUint64().toString());
bytebufferTicket.skip(8); // the SteamID gets read later on
details.tokenGenerated = new Date(bytebufferTicket.readUint32() * 1000);
if (bytebufferTicket.readUint32() != 24) {
// SESSIONHEADER should be 24 bytes.
return null;
}
bytebufferTicket.skip(8); // unknown 1 and unknown 2
details.sessionExternalIP = intToString(bytebufferTicket.readUint32());
bytebufferTicket.skip(4); // filler
details.clientConnectionTime = bytebufferTicket.readUint32(); // time the client has been connected to Steam in ms
details.clientConnectionCount = bytebufferTicket.readUint32(); // how many servers the client has connected to
if (bytebufferTicket.readUint32() + bytebufferTicket.offset != bytebufferTicket.limit) {
// OWNERSHIPSECTIONWITHSIGNATURE sectlength
return null;
}
} else {
bytebufferTicket.skip(-4);
}
// Start reading the ownership ticket
let ownershipTicketOffset = bytebufferTicket.offset;
let ownershipTicketLength = bytebufferTicket.readUint32(); // including itself, for some reason
if (ownershipTicketOffset + ownershipTicketLength != bytebufferTicket.limit && ownershipTicketOffset + ownershipTicketLength + 128 != bytebufferTicket.limit) {
return null;
}
let i, j, dlc;
details.version = bytebufferTicket.readUint32();
details.steamID = new SteamID(bytebufferTicket.readUint64().toString());
details.appID = bytebufferTicket.readUint32();
details.ownershipTicketExternalIP = intToString(bytebufferTicket.readUint32());
details.ownershipTicketInternalIP = intToString(bytebufferTicket.readUint32());
details.ownershipFlags = bytebufferTicket.readUint32();
details.ownershipTicketGenerated = new Date(bytebufferTicket.readUint32() * 1000);
details.ownershipTicketExpires = new Date(bytebufferTicket.readUint32() * 1000);
details.licenses = [];
let licenseCount = bytebufferTicket.readUint16();
for (i = 0; i < licenseCount; i++) {
details.licenses.push(bytebufferTicket.readUint32());
}
details.dlc = [];
let dlcCount = bytebufferTicket.readUint16();
for (i = 0; i < dlcCount; i++) {
dlc = {};
dlc.appID = bytebufferTicket.readUint32();
dlc.licenses = [];
licenseCount = bytebufferTicket.readUint16();
for (j = 0; j < licenseCount; j++) {
dlc.licenses.push(bytebufferTicket.readUint32());
}
details.dlc.push(dlc);
}
bytebufferTicket.readUint16(); // reserved
if (bytebufferTicket.offset + 128 == bytebufferTicket.limit) {
// Has signature
details.signature = bytebufferTicket.slice(bytebufferTicket.offset, bytebufferTicket.offset + 128).toBuffer();
}
let date = new Date();
details.isExpired = details.ownershipTicketExpires < date;
details.hasValidSignature = !!details.signature && SteamCrypto.verifySignature(bytebufferTicket.slice(ownershipTicketOffset, ownershipTicketOffset + ownershipTicketLength).toBuffer(), details.signature);
details.isValid = !details.isExpired && (!details.signature || details.hasValidSignature);
if (!details.hasValidSignature && !allowInvalidSignature) {
throw new Error('Missing or invalid signature');
}
} catch (ex) {
return null; // not a valid ticket
}
return details;
}