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static-unity-lfs-bypasser

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A tool to bypass LFS by splitting large files and creating a Node.js server project for Unity WebGL builds

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const fs = require('fs-extra'); const path = require('path'); const chalk = require('chalk'); function findLargeFiles(directory, thresholdSize) { const largeFiles = []; try { if (!fs.existsSync(directory)) { console.log(chalk.yellow(`Directory not found: ${directory}`)); return largeFiles; } const files = fs.readdirSync(directory); files.forEach(file => { const filePath = path.join(directory, file); const stats = fs.statSync(filePath); if (stats.isFile()) { const sizeInMB = stats.size / (1024 * 1024); if (stats.size > thresholdSize) { console.log(chalk.blue(`Large file found: ${file}`)); console.log(chalk.blue(`Size: ${sizeInMB.toFixed(2)} MB`)); console.log(chalk.blue('------------------------')); largeFiles.push(filePath); } } else if (stats.isDirectory() && file !== 'chunks') { // Recursively search subdirectories const subDirFiles = findLargeFiles(filePath, thresholdSize); largeFiles.push(...subDirFiles); } }); } catch (error) { console.error(chalk.red('Error while searching for large files:'), error); } return largeFiles; } module.exports = { findLargeFiles };