static-unity-lfs-bypasser
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A tool to bypass LFS by splitting large files and creating a Node.js server project for Unity WebGL builds
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{
"name": "static-unity-lfs-bypasser",
"version": "1.1.0",
"description": "A tool to bypass LFS by splitting large files and creating a Node.js server project for Unity WebGL builds",
"main": "bin/cli.js",
"bin": {
"static-unity-lfs-bypasser": "./bin/cli.js"
},
"scripts": {
"start": "node bin/cli.js",
"test": "echo \"Error: no test specified\" && exit 1"
},
"repository": {
"type": "git",
"url": "git+https://github.com/Alex-Kaff/static-unity-lfs-bypasser.git"
},
"homepage": "https://github.com/Alex-Kaff/static-unity-lfs-bypasser#readme",
"bugs": {
"url": "https://github.com/Alex-Kaff/static-unity-lfs-bypasser/issues"
},
"keywords": [
"unity",
"lfs",
"static",
"server",
"file-splitting",
"webgl",
"project-generator",
"cli",
"express",
"chunks",
"bypass",
"git-lfs"
],
"author": "Alex-Kaff",
"license": "MIT",
"engines": {
"node": ">=14.0.0"
},
"files": [
"bin/",
"lib/",
"README.md",
"package.json"
],
"dependencies": {
"express": "^4.18.2",
"fs-extra": "^11.2.0",
"chalk": "^4.1.2",
"commander": "^12.0.0"
},
"preferGlobal": true
}