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static-unity-lfs-bypasser

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A tool to bypass LFS by splitting large files and creating a Node.js server project for Unity WebGL builds

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{ "name": "static-unity-lfs-bypasser", "version": "1.1.0", "description": "A tool to bypass LFS by splitting large files and creating a Node.js server project for Unity WebGL builds", "main": "bin/cli.js", "bin": { "static-unity-lfs-bypasser": "./bin/cli.js" }, "scripts": { "start": "node bin/cli.js", "test": "echo \"Error: no test specified\" && exit 1" }, "repository": { "type": "git", "url": "git+https://github.com/Alex-Kaff/static-unity-lfs-bypasser.git" }, "homepage": "https://github.com/Alex-Kaff/static-unity-lfs-bypasser#readme", "bugs": { "url": "https://github.com/Alex-Kaff/static-unity-lfs-bypasser/issues" }, "keywords": [ "unity", "lfs", "static", "server", "file-splitting", "webgl", "project-generator", "cli", "express", "chunks", "bypass", "git-lfs" ], "author": "Alex-Kaff", "license": "MIT", "engines": { "node": ">=14.0.0" }, "files": [ "bin/", "lib/", "README.md", "package.json" ], "dependencies": { "express": "^4.18.2", "fs-extra": "^11.2.0", "chalk": "^4.1.2", "commander": "^12.0.0" }, "preferGlobal": true }