static-injector
Version:
Angular 依赖注入独立版本;Angular dependency injection standalone version
193 lines (192 loc) • 7.63 kB
TypeScript
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
export type Version = number & {
__brand: 'Version';
};
export type ReactiveHookFn = (node: ReactiveNode) => void;
/**
* Symbol used to tell `Signal`s apart from other functions.
*
* This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.
*/
export declare const SIGNAL: unique symbol;
export declare function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null;
export declare function getActiveConsumer(): ReactiveNode | null;
export declare function isInNotificationPhase(): boolean;
export interface Reactive {
[SIGNAL]: ReactiveNode;
}
export declare function isReactive(value: unknown): value is Reactive;
export declare const REACTIVE_NODE: ReactiveNode;
interface ReactiveLink {
producer: ReactiveNode;
consumer: ReactiveNode;
lastReadVersion: number;
prevConsumer: ReactiveLink | undefined;
nextConsumer: ReactiveLink | undefined;
nextProducer: ReactiveLink | undefined;
}
/**
* A producer and/or consumer which participates in the reactive graph.
*
* Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the
* `activeConsumer` are tracked as dependencies of that consumer.
*
* Certain consumers are also tracked as "live" consumers and create edges in the other direction,
* from producer to consumer. These edges are used to propagate change notifications when a
* producer's value is updated.
*
* A `ReactiveNode` may be both a producer and consumer.
*/
export interface ReactiveNode {
/**
* Version of the value that this node produces.
*
* This is incremented whenever a new value is produced by this node which is not equal to the
* previous value (by whatever definition of equality is in use).
*/
version: Version;
/**
* Epoch at which this node is verified to be clean.
*
* This allows skipping of some polling operations in the case where no signals have been set
* since this node was last read.
*/
lastCleanEpoch: Version;
/**
* Whether this node (in its consumer capacity) is dirty.
*
* Only live consumers become dirty, when receiving a change notification from a dependency
* producer.
*/
dirty: boolean;
/**
* Whether this node is currently rebuilding its producer list.
*/
recomputing: boolean;
/**
* Producers which are dependencies of this consumer.
*/
producers: ReactiveLink | undefined;
/**
* Points to the last linked list node in the `producers` linked list.
*
* When this node is recomputing, this is used to track the producers that we have accessed so far.
*/
producersTail: ReactiveLink | undefined;
/**
* Linked list of consumers of this producer that are "live" (they require push notifications).
*
* The length of this list is effectively our reference count for this node.
*/
consumers: ReactiveLink | undefined;
consumersTail: ReactiveLink | undefined;
/**
* Whether writes to signals are allowed when this consumer is the `activeConsumer`.
*
* This is used to enforce guardrails such as preventing writes to writable signals in the
* computation function of computed signals, which is supposed to be pure.
*/
consumerAllowSignalWrites: boolean;
readonly consumerIsAlwaysLive: boolean;
/**
* Tracks whether producers need to recompute their value independently of the reactive graph (for
* example, if no initial value has been computed).
*/
producerMustRecompute(node: unknown): boolean;
producerRecomputeValue(node: unknown): void;
consumerMarkedDirty(node: unknown): void;
/**
* Called when a signal is read within this consumer.
*/
consumerOnSignalRead(node: unknown): void;
/**
* A debug name for the reactive node. Used in Angular DevTools to identify the node.
*/
debugName?: string;
/**
* Kind of node. Example: 'signal', 'computed', 'input', 'effect'.
*
* ReactiveNode has this as 'unknown' by default, but derived node types should override this to
* make available the kind of signal that particular instance of a ReactiveNode represents.
*
* Used in Angular DevTools to identify the kind of signal.
*/
kind: string;
}
/**
* Called by implementations when a producer's signal is read.
*/
export declare function producerAccessed(node: ReactiveNode): void;
/**
* Increment the global epoch counter.
*
* Called by source producers (that is, not computeds) whenever their values change.
*/
export declare function producerIncrementEpoch(): void;
/**
* Ensure this producer's `version` is up-to-date.
*/
export declare function producerUpdateValueVersion(node: ReactiveNode): void;
/**
* Propagate a dirty notification to live consumers of this producer.
*/
export declare function producerNotifyConsumers(node: ReactiveNode): void;
/**
* Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,
* based on the current consumer context.
*/
export declare function producerUpdatesAllowed(): boolean;
export declare function consumerMarkDirty(node: ReactiveNode): void;
export declare function producerMarkClean(node: ReactiveNode): void;
/**
* Prepare this consumer to run a computation in its reactive context and set
* it as the active consumer.
*
* Must be called by subclasses which represent reactive computations, before those computations
* begin.
*/
export declare function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null;
/**
* Prepare this consumer to run a computation in its reactive context.
*
* We expose this mainly for code where we manually batch effects into a single
* consumer. In those cases we may wish to "reopen" a consumer multiple times
* in initial render before finalizing it. Most code should just call
* `consumerBeforeComputation` instead of calling this directly.
*/
export declare function resetConsumerBeforeComputation(node: ReactiveNode): void;
/**
* Finalize this consumer's state and set previous consumer as the active consumer after a
* reactive computation has run.
*
* Must be called by subclasses which represent reactive computations, after those computations
* have finished.
*/
export declare function consumerAfterComputation(node: ReactiveNode | null, prevConsumer: ReactiveNode | null): void;
/**
* Finalize this consumer's state after a reactive computation has run.
*
* We expose this mainly for code where we manually batch effects into a single
* consumer. In those cases we may wish to "reopen" a consumer multiple times
* in initial render before finalizing it. Most code should just call
* `consumerAfterComputation` instead of calling this directly.
*/
export declare function finalizeConsumerAfterComputation(node: ReactiveNode): void;
/**
* Determine whether this consumer has any dependencies which have changed since the last time
* they were read.
*/
export declare function consumerPollProducersForChange(node: ReactiveNode): boolean;
/**
* Disconnect this consumer from the graph.
*/
export declare function consumerDestroy(node: ReactiveNode): void;
export declare function runPostProducerCreatedFn(node: ReactiveNode): void;
export declare function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null;
export {};