static-injector
Version:
Angular 依赖注入独立版本;Angular dependency injection standalone version
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TypeScript
/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.dev/license
*/
import { Injector } from '../di/injector';
import { Signal, ValueEqualityFn } from '../render3/reactivity/api';
import { WritableSignal } from '../render3/reactivity/signal';
/**
* Status of a `Resource`.
*
* @experimental
*/
export declare enum ResourceStatus {
/**
* The resource has no valid request and will not perform any loading.
*
* `value()` will be `undefined`.
*/
Idle = 0,
/**
* Loading failed with an error.
*
* `value()` will be `undefined`.
*/
Error = 1,
/**
* The resource is currently loading a new value as a result of a change in its `request`.
*
* `value()` will be `undefined`.
*/
Loading = 2,
/**
* The resource is currently reloading a fresh value for the same request.
*
* `value()` will continue to return the previously fetched value during the reloading operation.
*/
Reloading = 3,
/**
* Loading has completed and the resource has the value returned from the loader.
*/
Resolved = 4,
/**
* The resource's value was set locally via `.set()` or `.update()`.
*/
Local = 5
}
/**
* A Resource is an asynchronous dependency (for example, the results of an API call) that is
* managed and delivered through signals.
*
* The usual way of creating a `Resource` is through the `resource` function, but various other APIs
* may present `Resource` instances to describe their own concepts.
*
* @experimental
*/
export interface Resource<T> {
/**
* The current value of the `Resource`, or `undefined` if there is no current value.
*/
readonly value: Signal<T>;
/**
* The current status of the `Resource`, which describes what the resource is currently doing and
* what can be expected of its `value`.
*/
readonly status: Signal<ResourceStatus>;
/**
* When in the `error` state, this returns the last known error from the `Resource`.
*/
readonly error: Signal<unknown>;
/**
* Whether this resource is loading a new value (or reloading the existing one).
*/
readonly isLoading: Signal<boolean>;
/**
* Whether this resource has a valid current value.
*
* This function is reactive.
*/
hasValue(): this is Resource<Exclude<T, undefined>>;
/**
* Instructs the resource to re-load any asynchronous dependency it may have.
*
* Note that the resource will not enter its reloading state until the actual backend request is
* made.
*
* @returns true if a reload was initiated, false if a reload was unnecessary or unsupported
*/
reload(): boolean;
}
/**
* A `Resource` with a mutable value.
*
* Overwriting the value of a resource sets it to the 'local' state.
*
* @experimental
*/
export interface WritableResource<T> extends Resource<T> {
readonly value: WritableSignal<T>;
hasValue(): this is WritableResource<Exclude<T, undefined>>;
/**
* Convenience wrapper for `value.set`.
*/
set(value: T): void;
/**
* Convenience wrapper for `value.update`.
*/
update(updater: (value: T) => T): void;
asReadonly(): Resource<T>;
}
/**
* A `WritableResource` created through the `resource` function.
*
* @experimental
*/
export interface ResourceRef<T> extends WritableResource<T> {
hasValue(): this is ResourceRef<Exclude<T, undefined>>;
/**
* Manually destroy the resource, which cancels pending requests and returns it to `idle` state.
*/
destroy(): void;
}
/**
* Parameter to a `ResourceLoader` which gives the request and other options for the current loading
* operation.
*
* @experimental
*/
export interface ResourceLoaderParams<R> {
request: Exclude<NoInfer<R>, undefined>;
abortSignal: AbortSignal;
previous: {
status: ResourceStatus;
};
}
/**
* Loading function for a `Resource`.
*
* @experimental
*/
export type ResourceLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<T>;
/**
* Streaming loader for a `Resource`.
*
* @experimental
*/
export type ResourceStreamingLoader<T, R> = (param: ResourceLoaderParams<R>) => PromiseLike<Signal<ResourceStreamItem<T>>>;
/**
* Options to the `resource` function, for creating a resource.
*
* @experimental
*/
export interface BaseResourceOptions<T, R> {
/**
* A reactive function which determines the request to be made. Whenever the request changes, the
* loader will be triggered to fetch a new value for the resource.
*
* If a request function isn't provided, the loader won't rerun unless the resource is reloaded.
*/
request?: () => R;
/**
* The value which will be returned from the resource when a server value is unavailable, such as
* when the resource is still loading, or in an error state.
*/
defaultValue?: NoInfer<T>;
/**
* Equality function used to compare the return value of the loader.
*/
equal?: ValueEqualityFn<T>;
/**
* Overrides the `Injector` used by `resource`.
*/
injector?: Injector;
}
/**
* Options to the `resource` function, for creating a resource.
*
* @experimental
*/
export interface PromiseResourceOptions<T, R> extends BaseResourceOptions<T, R> {
/**
* Loading function which returns a `Promise` of the resource's value for a given request.
*/
loader: ResourceLoader<T, R>;
/**
* Cannot specify `stream` and `loader` at the same time.
*/
stream?: never;
}
/**
* Options to the `resource` function, for creating a resource.
*
* @experimental
*/
export interface StreamingResourceOptions<T, R> extends BaseResourceOptions<T, R> {
/**
* Loading function which returns a `Promise` of a signal of the resource's value for a given
* request, which can change over time as new values are received from a stream.
*/
stream: ResourceStreamingLoader<T, R>;
/**
* Cannot specify `stream` and `loader` at the same time.
*/
loader?: never;
}
/**
* @experimental
*/
export type ResourceOptions<T, R> = PromiseResourceOptions<T, R> | StreamingResourceOptions<T, R>;
/**
* @experimental
*/
export type ResourceStreamItem<T> = {
value: T;
} | {
error: unknown;
};