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stateman

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A tiny foundation that providing nested state-based routing for complex web application.

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# StateMan 文档 为了更好的理解这不算多的API, 在文档开始前,假设我们已经配置了这样一段路由脚本. ```js var config = { enter: function(option){ console.log("enter: " + this.name + "; param: " + JSON.stringify(option.param)) }, leave: function(option){ console.log("leave: " + this.name + "; param: " + JSON.stringify(option.param)) }, update: function(option){ console.log("update: " + this.name + "; param: " + JSON.stringify(option.param)) }, } function cfg(o){ o.enter = o.enter || config.enter o.leave = o.leave || config.leave o.update = o.update || config.update return o; } var stateman = new StateMan(); stateman.state({ "app": config, "app.contact": config, "app.contact.detail": cfg({url: ":id(\\d+)"}), "app.contact.detail.setting": config, "app.contact.message": config, "app.user": cfg({ enter: function(){ var done = this.async(); console.log(this.name + "is pending, 1s later to enter next state") setTimeout(done, 1000) }, leave: function(){ var done = this.async(); console.log(this.name + "is pending, 1s later to leave out") setTimeout(done, 1000) } }), "app.user.list": cfg({url: ""}) }).on("notfound", function(){ this.go('app') // if not found }).start(); ``` 对象`config`用来输出navgating的相关信息, 你不需要立刻理解这个例子, 稍后文档会慢慢告诉你一切. 你可以直接通过【[在线DEMO](http://leeluolee.github.io/stateman/api.html)】 访问到这个例子, 有时候试着在console中测试API可以帮助你更好的理解它们 ## API ### new StateMan __Usage__ `new StateMan(option)` __Arguments__ |Param|Type|Detail| |--|--|--| |option.title|strict| Default: false . 是否只有叶子节点可以被访问到 | |option.title| String| 设置文档标题, 见 [config.title](#title)| __Return__ - type [Stateman] : StateMan的实例 __Example__ ```javascript var StateMan = require("stateman"); var stateman = new StateMan({ title: "Application", strict: true }); // or... var stateman = StateMan(); ``` 如果strict为true, 会导致上例的 `app.contact`等状态不能被直接定位(即无法成为stateman.current了). 只有像`app.contact.message` 这样的叶子节点可以被直接访问. ### stateman.state __Usage__ `stateman.state(stateName[, config])` stateman.state 用来增加/更新一个state, 或获取指定的state对象(假如 config 参数没有指定的话) __Arguments__ |Param|Type|Detail| |--|--|--| |stateName|String Object| state名称,加入传入了一个对象,将成为一个多重设置| |config(optional)|Function Object| 如果config没有指定,将会返回指定的state, 假如传入的是一个函数,则相当于传入了`config.enter`, 如果指定的state已经存在,原设置会被覆盖 | __Return__ : - type [StateMan]: this if config is not passed - type [[State](#)]: the state. __Example__ ```js stateman .state("app", { enter: function(){ console.log("enter the state: app") }, leave: function(){ console.log("leave the state: app") } }) // is equals to {enter: config} .state("app.contact", function(){ console.log("enter the app.contact state") }) // pass in a Object for multiple operation stateman.state({ "demo.detail": function(){ console.log("enter the demo.detail state") }, "demo.list": { enter: function(){} leave: function(){} } }) ``` 诚如你所见,我们并不需要在定义`demo.detail`之前定义`demo`, stateman会帮你创建中间state 如果config参数没有传入,则会返回对应的state对象 ```js // return the demo.list state var state = stateman.state('demo.list'); ``` <a id='config'></a> ### * 关于`config` 所有config中的属性都会成为对应state的实例属性,但在这里, 需要对一些特殊的属性做说明 #### config.url: `url` 属性用来配置state(非全路径)的url片段 每个state对应的捕获url是所有在到此状态路径上的state的结合. 比如`app.contact.detail` 是 `app`,`app.contact` 和`app.contact.detail`的路径结合 __Example__ ```js state.state("app", {}) .state("app.contact", "users") .state("app.contact.detail", "/:id") ``` `app.contact.detail`的完整捕获路径就是`/app/users/:id`. 当然,如你所见, 我们可以在url中定义我们的[路径参数](#param) missing `/` or redundancy of `/` is all valid. __ 绝对路径__ 如果你不需要父级的url定义,你可以使用`^`符号来使当前状态的url ```js state.state("app.contact.detail", "^/detail/:id"); state.state("app.contact.detail.message", "message"); ``` 这样`app.contact.detail`的路径会直接变成 `/detail/:id`,子状态会被影响到也变为`/detail/:id/message` __空url__: 放弃当前这级的路径配置 如果你传入`""`, 你会放弃当前url配置, 这样你的捕获路径会与父状态一致(不过匹配优先级更高) #### enter, leave , update: * __config.enter(option)__: 一个函数,当状态被__进入时__会被调用 * __config.leave(option)__: 一个函数,当状态被__离开时__会被调用 * __config.update(option)__: 一个函数,当状态__更新时__会被调用, 更新的意思是,路径有变化,但是此状态仍未被退出. `enter`, `update` and `leave`是state中最重要的三个时期, 每当这个stata被进入、离开和更新时会被调用 __Example__: 假设当前状态为`app.contact.detail.setting`, 当我们跳转到 `app.contact.message`. 完整的动作是 1. leave: app.contact.detail.setting 2. leave: app.contact.detail 3. update: app.contact 3. update: app 4. enter: app.contact.message 你可以直接在这里页面来查看完整过程: [api.html](http://leeluolee.github.io/stateman/api.html); 基本上,这里没有难度去理解`enter` 和 `leave`方法,但是`update`何时被调用呢? 先看下我们文章开始的[【例子】](http://leeluolee.github.io/stateman/api.html)中定义的`app.contact.detail.setting`. 当我们从 `/app/contact/3/setting`跳转到`app/contact/2/setting`时,实际上stateman的当前状态并没有变化, 都是`app.contact.detail.setting`, 但是参数id改变了,这时我们称之为update, 所有被当前状态包含的状态(但没被enter和leave)都会运行update方法. `enter`, `leave` and `update` 它们都接受一个相同的参数 `option`. option 包含一个特殊的属性: `option.param` 它代表来自url的参数, [查看 param 了解更多](#param) <a href="#" name="title"></a> #### config.title 一旦跳转结束, 我们可以控制标签栏的title值(当然 你可以在enter, update, leave中来更精确的手动使用document.title来设置) __Argument__ - config.title [String or Function]: if title is a Function, document.title will use its returnValue __Example__ ``` stateman.state({ "app": { title: "APP" }, "app.test": { title: "App test" }, "app.exam": { url: "exam/:id", title: function(){ return "Exam " + stateman.param.id } }, "app.notitle": {} }) stateman.go("app.test"); // document.title === "App test" stateman.nav("/app/test/1"); // document.title === "Exam 1" stateman.nav("/app/notitle"); // document.title === "App" ``` 正如你所见, 如果当前状态的title没有配置,stateman会去找它父状态的title, 直到stateman本身为止. <a name='param'></a> ### * 路由参数 ####1. 命名参数但是未指定捕获pattern. __Example__ 捕获url`/contact/:id`可以匹配路径`/contact/1`, 并得到param`{id:1}` 事实上,所有的命名参数的默认匹配规则为`[-\$\w]+`. 当然你可以设置自定规则. <!-- /t --> ####2. 命名参数并指定的规则 命名参数紧接`(RegExp)`可以限制此参数的匹配(主要不要再使用子匹配). 例如 now , only the number is valid to match the id param of `/contact/:id(\\d+)` ####3. 未命名的匹配规则 你可以只捕获不命名 __Example__ ```sh /contact/(friend|mate)/:id([0-9])/(message|option) ``` 这个捕获路径可以匹配`/contact/friend/4/message` 并获得参数 `{0: "friend", id: "4", 1: "message"}` 如你所见,未命名参数会以自增+1的方式放置在参数对象中. <!-- /t --> #### 4. param in search 你当然也可以设置querystring . 以 `/contact/:id`为例. 输入`/contact/1?name=heloo&age=1`, 最终你会获得参数`{id:'1', name:'heloo', age: '1'}`. <!-- /t --> <a name="start"></a> ### stateman.start 启动stateman, 路由开始 __Usage__ `stateman.start(option)` __option__ |Param|Type|Detail| |--|--|--| |html5 |Boolean|(default false) 是否开启html5支持, 使用pushState, replaceState和popstate| |root |String|(default '/') 程序根路径,影响到你使用html5模式的表现| |prefix| String | 配置hashban, 例如你可以传入'!'来达到`#!/contact/100`的hash表现| |autolink| Boolean | (defualt true) 是否代理所有的`#`开始的链接来达到跳转, 只对html5下有用| __Example__ ```js stateman.start({ "html5": true, "prefix": "!", "root": "/blog" //the app is begin with '/blog' }) ``` __Warning__ 如果你在不支持html5 pushState的浏览器开启了`html=true`, stateman会自动降级到hash的路由. 就如同上例的配置. 1. 如果我们在不支持html5(pushState相关)的浏览器访问`/blog/app`, stateman会降级到hash的路由,并自动定向到`/blog#/app`的初始状态. 2. 如果我们在__支持html5__的浏览器范围__`/blog#/app`__, stateman同样会使用history的路由路径,并自动返回到 `/blog/app`的初始状态. <a name="nav"></a> ### stateman.nav 跳转到指定路径,[url中匹配到的参数](#param)会合并到option, 并最终传给之前提到的`enter`, `leave`, `update`函数. __Usage__ `stateman.nav(url[, option][, callback])`; __Argument__ |Param|Type|Detail| |--|--|--| |url |String| 跳转url| |option(optional) |Object| 跳转option. url参数会作为option的param参数. | |callback(optional)|Function| 跳转结束后,此函数会被调用| __control option__ * option.silent: 如果传入silent, 则只有url路径会发生改变,但是不触发stateman内部的状态改变, 即不会有enter, leave或updatec触发 * option.replace: 如果replace === true, 之前历史的记录会被当前替换,即你无法通过浏览器的后退,回到原状态了 __Example__ * ` stateman.nav("/app/contact/1?name=leeluolee", {data: 1}); ` 最终传入到enter, leave与update的option参数会是`{param: {id: "1", name:"leeluolee"}, data: 1}`. <!-- /t --> <a name="go"></a> ### stateman.go 跳转到特定状态, 与 stateman.nav 非常相似,但是stateman.go 使用状态来代替url路径进行跳转 __Usage__ `stateman.go(stateName [, option][, callback])`; __Arguments__ - stateName [String]: 目标状态 - option [Object] : 控制参数 - option.encode: 默认是true, 如果encode是false. 则地址栏的url将不会发生变化,仅仅只是触发了内部状态的跳转. 当encode为true时, stateman会使用[encode](#encode) 函数去反推出真实的url路径显示在location中. - option.param: nav与go的最大区别就在于param参数 如果你的路径中带有参数,则需要传入param来帮助encode函数推算出url路径 you can use stateman.encode to test how stateman compute url from a state with specifed param - option.replace: 见[stateman.nav](#nav) - calback [Function]: 同nav 所有其它的option属性将会与param一起传入 `enter`, `leave` , `update`中. __Example__ ``` stateman.go('app.contact.detail', {param: {id:1, name: 'leeluolee'}}); ``` 地址会跳转到`#/app/contact/1?name=leeluolee`, 你可以发现未命名参数会直接拼接在url后方作为queryString 存在. __Tips__: 作者始终推荐在大型项目中使用go代替nav来进行跳转, 来获得更灵活安全的状态控制. __相对跳转__: stateman预定义了一些符号帮助你进行相对路径的跳转 1. "~": 代表当前所处的active状态 2. "^": 代表active状态的父状态; __example__ ```js stateman.state({ "app.user": function(){ stateman.go("~.detail") // will navigate to app.user.detail }, "app.contact.detail": function(){ stateman.go("^.message") // will navigate to app.contact.message } }) ``` <a name="is"></a> ### stateman.is __Usage__ `stateman.is( stateName[, param] [, isStrict] )` 判断当前状态是否满足传入的stateName. 如果有param 参数传入,则除了状态,param也必须匹配. 你不必传入所有的参数, is 只会判断你传入的参数是否匹配. __Arguments__ |Param|Type|Detail| |--|--|--| |stateName |String| 用测试的stateName | |param(optional)|Object| 用于测试的参数对象| |isStrict(optional)|Boolean| 传入状态是否要严格匹配当前状态| __example__ ```js stateman.nav("#/app/contact/1?name=leeluolee"); stateman.is("app.contact.detail") // return true stateman.is("app.contact", {}, true) // return false, stateman.is("app.contact.detail", {name: "leeluolee"}, true) // return true stateman.is("app.contact.detail", {id: "1"}) // return true stateman.is("app.contact.detail", {id: "2"}) // return false stateman.is("app.contact.detail", {id: "2", name: "leeluolee"}) // return false ``` <a name="encode"></a> ### stateman.encode 根据状态名和参数获得指定url. go函数即基于此方法 __Usage__ `stateman.encode( stateName[, param] )` __Arguments__ |Param|Type|Detail| |--|--|--| |stateName |String| stateName | |param(optional)|Object| 用于组装url的参数对象| ```js stateman.encode("app.contact.detail", {id: "1", name: "leeluolee"}) // === "/app/contact/1?name=leeluolee" ``` <a name="decode"></a> ### stateman.decode 解码传入的url, 获得匹配的状态,状态同时会带上计算出的参数对象 方法[__nav__](#nav) 就是基于此方法实现 __Usage__ `stateman.decode( url )` __Example__ ```js var state = stateman.decode("/app/contact/1?name=leeluolee") state.name === 'app.contact.detail' state.param // =>{id: "1", name: "leeluolee"} ``` <a name="stop"></a> ### stateman.stop __Usage__ `stateman.stop()` stop the stateman. <a name="on"></a> ### stateman.on 为指定函数名添加监听器 __Usage__ `stateman.on(event, handle)` StateMan内置了一个小型Emitter 来帮助实现事件驱动的开发,以下Class都已经混入了Emitter的api. 1. __StateMan__: The State Manager. 2. __StateMan.State__: Every state in state mannager is StateMan.State's instance 2. StateMan.Histery : for cross-platform 's location manipulation, generally speaking, you will nerver to use it. 一般来讲你只需要关心stateman的部分 <a name="off"></a> ### stateman.off 解绑一个监听器 __Usage__ `stateman.off(event, handle)` <a name="emit"></a> ### stateman.emit 触发一个事件,你可以传入对应的参数 __Usage__ `stateman.emit(event, param)` ## 内置事件 ### begin 每当跳转开始时触发, 回调会获得一个特殊的参数`evt`用来控制跳转. __evt__ |Property|Type|Detail| |--|--|--| |evt.stop | Function| 是否阻止这次事件| |evt.previous| State| 跳转时的状态| |evt.current| State| 要跳转到的状态| |evt.param| Object| 捕获到的参数| Because the navigating isn't really start, property like `previous`, `current` and `param` haven't been assigned to stateman. __Tips__ 你可以通过注册begin事件来阻止某次跳转 ```js stateman.on("begin", function(evt){ if(evt.current.name === 'app.contact.message' && evt.previous.name.indexOf("app.user") === 0){ evt.stop(); alert(" nav from 'app.user.*' to 'app.contact.message' is stoped"); } }) ``` 将上述代码复制到[http://leeluolee.github.io/stateman/api.html#/app/user](http://leeluolee.github.io/stateman/api.html#/app/user).并点击 `app.contact.message`. 你会发现跳转被终止了. ### end Emitted when a navigating is end. ### notfound: Emitted when target state is not founded. __Tips__ 你可以监听notfound事件,来将页面导向默认状态 __Example__ ```js stateman.on("notfound", function(){ this.go("app.contact"); }) ``` ## 关键属性 Some living properties. <a name="current"></a> ### __stateman.current__: The target state. <a name="previous"></a> ### __stateman.previous__: The previous state. <a name="active"></a> ### __stateman.active__: The active state, represent the state that still in pending. Imagine that you are navigating from __'app.contact.detail'__ to __'app.user'__, __current__ will point to `app.user` and __previous__ will point to 'app.contact.detail'. But the active state is dynamic, it is changed from `app.contact.detail` to `app.user`. __example__ ```javascript var stateman = new StateMan(); var config = { enter: function(option){ console.log("enter: " + this.name + "; active: " + stateman.active.name )}, leave: function(option){ console.log("leave: " + this.name + "; active: " + stateman.active.name) } } function cfg(o){ o.enter = o.enter || config.enter o.leave = o.leave || config.leave o.update = o.update || config.update return o; } stateman.state({ "app": config, "app.contact": config, "app.contact.detail": config, "app.user": config }).start(); ``` Open the 【[DEMO](http://leeluolee.github.io/stateman/active.html) 】, and check the console.log. <a name="param1"></a> 4. __stateman.param__: The current param captured from url or passed from the method __stateman.go__. __Example__ ``` stateman.nav("app.detail", {}) ``` <a id="state1"></a> ## Class: State you can use `stateman.state(stateName)` to get the target state. each state is instanceof `StateMan.State`. the context of the methods you defined in config(`enter`, `leave`, `update`) is belongs to state. ```js var state = stataeman.state("app.contact.detail"); state.name = "app.contact.detail" ``` <a name="async"></a> ### state.async ___state.async__: you can pending a state until you want to continue. see the `app.user` config that we defined above. __Return __ A function used to release the current pending state. ```js "app.user": { enter: function(){ var done = this.async(); console.log(this.name + "is pending, 1s later to enter next state") setTimeout(done, 1000) }, leave: function(){ var done = this.async(); console.log(this.name + "is pending, 1s later to leave out") setTimeout(done, 1000) } } ``` if enter into or leave out from the state `app.user`, pending it for 1s. then go to the next step. type `stateman.go('app.user.list')`, and see log at console. it is very useful if you have some asynchronous logic(xhr, animation...etc) to operate. ### other state's properties 1. state.name: the state's stateName 2. state.visited: whether the state have been entered. 2. state.parent: state's parent state.for example, the parent of 'app.user.list' is 'app.user'. 2. state.manager: represent the stateman instance; ## QA