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statefulobject

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A simple object that has states and can switch between them (fully async)

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# statefulObject [![Build Status](https://travis-ci.org/Daerdemandt/statefulObject.svg?branch=master)](https://travis-ci.org/Daerdemandt/statefulObject) [![Test Coverage](https://api.codeclimate.com/v1/badges/59ea750bb8a441dbd870/test_coverage)](https://codeclimate.com/github/Daerdemandt/statefulObject/test_coverage) [![Maintainability](https://api.codeclimate.com/v1/badges/59ea750bb8a441dbd870/maintainability)](https://codeclimate.com/github/Daerdemandt/statefulObject/maintainability) A simple object that has states and can switch between them (fully async) # Usage Poke at online demo [here](https://repl.it/@daerdemandt/StatefulObject-demo) ```javascript const StatefulObject = require('statefulobject'); const cat = new StatefulObject(['bored', 'eating', 'sleeping', 'playing']); ``` Constructor supports up to 3 params: list of states, initial state (`states[0]` by default) and options argument. Getting and setting state: ```javascript cat.state(); // 'bored'; cat.state('playing').then(() => { console.log('The cat is playing indeed'); }); ``` Handlers can be attached to both leaving the state and entering the new one. Former are getting called ahead of the latter. ```javascript cat.onEnter('bored', () => console.log(`I'm bored. What should I do now?`)); // (A) cat.onLeave('playing', () => console.log('that was fun')); // (B) cat.state(); // 'playing' cat.state('bored'); // (B) gets called before (A) ``` Note that when you set a new state, a promise is returned. That promise resolves once all handlers are done with their business. So, if the state switch isn't going to be complete without some async operation, one should just return a promise that resolves when the operation ends. Arbitrary number of arguments can be supplied to handlers. Both `onEnter` and `onLeave` handlers recieve these. ```javascript cat.onEnter('sleeping', (location) => console.log(`The cat is sleeping on the ${location}`)); cat.state('sleeping', 'sofa'); // The cat is sleeping on the sofa ``` Switching the state in the handler ```javascript cat.onEnter('eating', () => delay().then(() => { cat.state('bored'); })); ``` You can change the state from handlers. However, ambiguous state changes result in an error so don't do this: ```javascript cat.onEnter('sleeping', () => delay().then(() => { cat.state('bored'); })); cat.onEnter('sleeping', () => delay().then(() => { cat.state('playing'); })); cat.state('sleeping'); // This will cause an arror ``` You can remove this problem altogether, by setting `passiveMode = true` in the options argument. This forbids setting state during a state switch. ```javascript const stuffedCat = new StatefulObject(['on the shelf', 'on the windowsill', undefined, {passiveMode:true}); stuffedCat.onEnter('on the windowsill', () => stuffedCat.state('on the shelf')); // Causes an error stuffedCat.state('on the windowsill'); stuffedCat.state('on the windowsill').then(() => stuffedCat.state('on the shelf')); // Works ```