state-interface
Version:
Updating state as interface
47 lines (31 loc) • 2.43 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
exports.default = stateInterface;
var _uniqueState = require("unique-state");
var _uniqueState2 = _interopRequireDefault(_uniqueState);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
function stateInterface(StateInterface, initialState) {
var State = function (_StateInterface) {
_inherits(State, _StateInterface);
function State(state) {
_classCallCheck(this, State);
var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(State).call(this));
Object.assign(_this, (0, _uniqueState2.default)(state));
return _this;
}
_createClass(State, [{
key: "update",
value: function update(handler) {
return new State(handler(this));
}
}]);
return State;
}(StateInterface);
return new State(initialState);
}