starling-framework
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A fast, productive library for 2D cross-platform development.
69 lines • 3.29 kB
TypeScript
import Vector3D from "openfl/geom/Vector3D";
import Rectangle from "openfl/geom/Rectangle";
import Point from "openfl/geom/Point";
import Matrix3D from "openfl/geom/Matrix3D";
import Matrix from "openfl/geom/Matrix";
import Vector from "openfl/Vector";
declare namespace starling.utils {
/**
* A utility class containing methods related to the Rectangle class.
*/
export class RectangleUtil {
/**
* Calculates the intersection between two Rectangles. If the rectangles do not intersect,
* * this method returns an empty Rectangle object with its properties set to 0.
*/
static intersect(rect1: Rectangle, rect2: Rectangle, out?: Rectangle): Rectangle;
/**
* Calculates a rectangle with the same aspect ratio as the given 'rectangle',
* * centered within 'into'.
* *
* * <p>This method is useful for calculating the optimal viewPort for a certain display
* * size. You can use different scale modes to specify how the result should be calculated;
* * furthermore, you can avoid pixel alignment errors by only allowing whole-number
* * multipliers/divisors (e.g. 3, 2, 1, 1/2, 1/3).</p>
* *
* * @see starling.utils.ScaleMode
*
*/
static fit(rectangle: Rectangle, into: Rectangle, scaleMode?: string, pixelPerfect?: boolean, out?: Rectangle): Rectangle;
/**
* If the rectangle contains negative values for width or height, all coordinates
* * are adjusted so that the rectangle describes the same region with positive values.
*/
static normalize(rect: Rectangle): void;
/**
* Extends the rectangle in all four directions.
*/
static extend(rect: Rectangle, left?: number, right?: number, top?: number, bottom?: number): void;
/**
* Extends the rectangle in all four directions so that it is exactly on pixel bounds.
*/
static extendToWholePixels(rect: Rectangle, scaleFactor?: number): void;
/**
* Calculates the bounds of a rectangle after transforming it by a matrix.
* * If you pass an <code>out</code>-rectangle, the result will be stored in this rectangle
* * instead of creating a new object.
*/
static getBounds(rectangle: Rectangle, matrix: Matrix, out?: Rectangle): Rectangle;
/**
* Calculates the bounds of a rectangle projected into the XY-plane of a certain 3D space
* * as they appear from the given camera position. Note that 'camPos' is expected in the
* * target coordinate system (the same that the XY-plane lies in).
* *
* * <p>If you pass an 'out' Rectangle, the result will be stored in this rectangle
* * instead of creating a new object.</p>
*/
static getBoundsProjected(rectangle: Rectangle, matrix: Matrix3D, camPos: Vector3D, out?: Rectangle): Rectangle;
/**
* Returns a vector containing the positions of the four edges of the given rectangle.
*/
static getPositions(rectangle: Rectangle, out?: Vector<Point>): Vector<Point>;
/**
* Compares all properties of the given rectangle, returning true only if
* * they are equal (with the given accuracy 'e').
*/
static compare(r1: Rectangle, r2: Rectangle, e?: number): boolean;
}
}
export default starling.utils.RectangleUtil;