starling-framework
Version:
A fast, productive library for 2D cross-platform development.
73 lines • 2.89 kB
TypeScript
import Texture from "./Texture";
declare namespace starling.textures {
/**
* The TextureOptions class specifies options for loading textures with the
* * <code>Texture.fromData</code> and <code>Texture.fromTextureBase</code> methods.
*/
export class TextureOptions {
/**
* Creates a new instance with the given options.
*/
constructor(scale?: number, mipMapping?: boolean, format?: string, premultipliedAlpha?: boolean, forcePotTexture?: boolean);
/**
* Creates a clone of the TextureOptions object with the exact same properties.
*/
clone(): TextureOptions;
/**
* Copies all properties from another TextureOptions instance.
*/
copyFrom(other: TextureOptions): void;
/**
* The scale factor, which influences width and height properties. If you pass '-1',
* * the current global content scale factor will be used. @default 1.0
*/
get scale(): number;
set scale(value: number)
/**
* The <code>Context3DTextureFormat</code> of the underlying texture data. Only used
* * for textures that are created from Bitmaps; the format of ATF files is set when they
* * are created. @default BGRA
*/
get format(): string;
set format(value: string)
/**
* Indicates if the texture contains mip maps. @default false
*/
get mipMapping(): boolean;
set mipMapping(value: boolean)
/**
* Indicates if the texture will be used as render target.
*/
get optimizeForRenderToTexture(): boolean;
set optimizeForRenderToTexture(value: boolean)
/**
* Indicates if the underlying Stage3D texture should be created as the power-of-two based
* * <code>Texture</code> class instead of the more memory efficient <code>RectangleTexture</code>.
* * That might be useful when you need to render the texture with wrap mode <code>repeat</code>.
* * @default false
*/
get forcePotTexture(): boolean;
set forcePotTexture(value: boolean)
/**
* If this value is set, the texture will be loaded asynchronously (if possible).
* * The texture can only be used when the callback has been executed.
* *
* * <p>This is the expected function definition:
* * <code>function(texture:Texture):void;</code></p>
* *
* * @default null
*
*/
get onReady(): (arg0: Texture) => void;
set onReady(value: (arg0: Texture) => void)
/**
* Indicates if the alpha values are premultiplied into the RGB values. This is typically
* * true for textures created from BitmapData and false for textures created from ATF data.
* * This property will only be read by the <code>Texture.fromTextureBase</code> factory
* * method. @default true
*/
get premultipliedAlpha(): boolean;
set premultipliedAlpha(value: boolean)
}
}
export default starling.textures.TextureOptions;