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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Texture from "./Texture"; declare namespace starling.textures { /** * The TextureOptions class specifies options for loading textures with the * * <code>Texture.fromData</code> and <code>Texture.fromTextureBase</code> methods. */ export class TextureOptions { /** * Creates a new instance with the given options. */ constructor(scale?: number, mipMapping?: boolean, format?: string, premultipliedAlpha?: boolean, forcePotTexture?: boolean); /** * Creates a clone of the TextureOptions object with the exact same properties. */ clone(): TextureOptions; /** * Copies all properties from another TextureOptions instance. */ copyFrom(other: TextureOptions): void; /** * The scale factor, which influences width and height properties. If you pass '-1', * * the current global content scale factor will be used. @default 1.0 */ get scale(): number; set scale(value: number) /** * The <code>Context3DTextureFormat</code> of the underlying texture data. Only used * * for textures that are created from Bitmaps; the format of ATF files is set when they * * are created. @default BGRA */ get format(): string; set format(value: string) /** * Indicates if the texture contains mip maps. @default false */ get mipMapping(): boolean; set mipMapping(value: boolean) /** * Indicates if the texture will be used as render target. */ get optimizeForRenderToTexture(): boolean; set optimizeForRenderToTexture(value: boolean) /** * Indicates if the underlying Stage3D texture should be created as the power-of-two based * * <code>Texture</code> class instead of the more memory efficient <code>RectangleTexture</code>. * * That might be useful when you need to render the texture with wrap mode <code>repeat</code>. * * @default false */ get forcePotTexture(): boolean; set forcePotTexture(value: boolean) /** * If this value is set, the texture will be loaded asynchronously (if possible). * * The texture can only be used when the callback has been executed. * * * * <p>This is the expected function definition: * * <code>function(texture:Texture):void;</code></p> * * * * @default null * */ get onReady(): (arg0: Texture) => void; set onReady(value: (arg0: Texture) => void) /** * Indicates if the alpha values are premultiplied into the RGB values. This is typically * * true for textures created from BitmapData and false for textures created from ATF data. * * This property will only be read by the <code>Texture.fromTextureBase</code> factory * * method. @default true */ get premultipliedAlpha(): boolean; set premultipliedAlpha(value: boolean) } } export default starling.textures.TextureOptions;