starling-framework
Version:
A fast, productive library for 2D cross-platform development.
53 lines • 2.31 kB
TypeScript
import Texture from "./Texture";
import Rectangle from "openfl/geom/Rectangle";
declare namespace starling.textures {
/**
* A SubTexture represents a section of another texture. This is achieved solely by
* * manipulation of texture coordinates, making the class very efficient.
* *
* * <p><em>Note that it is OK to create subtextures of subtextures.</em></p>
*
*/
export class SubTexture extends Texture {
/**
* Creates a new SubTexture containing the specified region of a parent texture.
* *
* * @param parent The texture you want to create a SubTexture from.
* * @param region The region of the parent texture that the SubTexture will show
* * (in points). If <code>null</code>, the complete area of the parent.
* * @param ownsParent If <code>true</code>, the parent texture will be disposed
* * automatically when the SubTexture is disposed.
* * @param frame If the texture was trimmed, the frame rectangle can be used to restore
* * the trimmed area.
* * @param rotated If true, the SubTexture will show the parent region rotated by
* * 90 degrees (CCW).
* * @param scaleModifier The scale factor of the SubTexture will be calculated by
* * multiplying the parent texture's scale factor with this value.
*
*/
constructor(parent: Texture, region?: Rectangle, ownsParent?: boolean, frame?: Rectangle, rotated?: boolean, scaleModifier?: number);
/**
* Disposes the parent texture if this texture owns it.
*/
override dispose(): void;
/**
* The texture which the SubTexture is based on.
*/
get parent(): Texture;
/**
* Indicates if the parent texture is disposed when this object is disposed.
*/
get ownsParent(): boolean;
/**
* If true, the SubTexture will show the parent region rotated by 90 degrees (CCW).
*/
get rotated(): boolean;
/**
* The region of the parent texture that the SubTexture is showing (in points).
* *
* * <p>CAUTION: not a copy, but the actual object! Do not modify!</p>
*/
get region(): Rectangle;
}
}
export default starling.textures.SubTexture;