starling-framework
Version:
A fast, productive library for 2D cross-platform development.
23 lines • 889 B
TypeScript
import ConcreteTexture from "./ConcreteTexture";
import RectangleTexture from "openfl/display3D/textures/RectangleTexture";
import BitmapData from "openfl/display/BitmapData";
declare namespace starling.textures {
/**
* @private
* *
* * A concrete texture that wraps a <code>RectangleTexture</code> base.
* * For internal use only.
*/
export class ConcreteRectangleTexture extends ConcreteTexture {
/**
* Creates a new instance with the given parameters.
*/
protected constructor(base: RectangleTexture, format: string, width: number, height: number, premultipliedAlpha: boolean, optimizedForRenderTexture?: boolean, scale?: number);
/**
* @inheritDoc
*/
override uploadBitmapData(data: BitmapData, async?: (arg0: ConcreteTexture) => void): void;
get rectBase(): RectangleTexture;
}
}
export default starling.textures.ConcreteRectangleTexture;