starling-framework
Version:
A fast, productive library for 2D cross-platform development.
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TypeScript
import BitmapChar from "./BitmapChar";
import Vector from "openfl/Vector";
declare namespace starling.text {
/**
* A helper class referencing a BitmapChar and properties about its location and size.
* *
* * <p>This class is used and returned by <code>BitmapFont.arrangeChars()</code>.
* * It's typically only needed for advanced changes to Starling's default text composition
* * mechanisms.</p>
* *
* * <p>This class supports object pooling. All instances returned by the methods
* * <code>instanceFromPool</code> and <code>vectorFromPool</code> are returned to the
* * respective pool when calling <code>rechargePool</code>.</p>
*
*/
export class BitmapCharLocation {
/**
* Create a new instance that references the given char.
*/
constructor(char: BitmapChar);
/**
* Returns a "BitmapCharLocation" instance from the pool, initialized with the given char.
* * All instances will be returned to the pool when calling <code>rechargePool</code>.
*/
static instanceFromPool(char: BitmapChar): BitmapCharLocation;
/**
* Returns an empty Vector for "BitmapCharLocation" instances from the pool.
* * All vectors will be returned to the pool when calling <code>rechargePool</code>.
*/
static vectorFromPool(): Vector<BitmapCharLocation>;
/**
* Puts all objects that were previously returned by either of the "...fromPool" methods
* * back into the pool.
*/
static rechargePool(): void;
/**
* The actual bitmap char to be drawn.
*/
char: BitmapChar;
/**
* The scale with which the char must be placed.
*/
scale: number;
/**
* The x-coordinate of the char's location.
*/
x: number;
/**
* The y-coordinate of the char's location.
*/
y: number;
/**
* The index of this char in the processed String.
*/
index: number;
}
}
export default starling.text.BitmapCharLocation;