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starling-framework

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A fast, productive library for 2D cross-platform development.

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declare namespace starling.rendering { /** * Points to a location within a list of MeshBatches. * * * * <p>Starling uses these tokens in its render cache. Each call to * * <code>painter.pushState()</code> or <code>painter.popState()</code> provides a token * * referencing the current location within the cache. In the next frame, if the relevant * * part of the display tree has not changed, these tokens can be used to render directly * * from the cache instead of constructing new MeshBatches.</p> * * * * @see Painter * */ export class BatchToken { /** * Creates a new BatchToken. */ constructor(batchID?: number, vertexID?: number, indexID?: number); /** * The ID of the current MeshBatch. */ batchID: number; /** * The ID of the next vertex within the current MeshBatch. */ vertexID: number; /** * The ID of the next index within the current MeshBatch. */ indexID: number; /** * Copies the properties from the given token to this instance. */ copyFrom(token: BatchToken): void; /** * Changes all properties at once. */ setTo(batchID?: number, vertexID?: number, indexID?: number): void; /** * Resets all properties to zero. */ reset(): void; /** * Indicates if this token contains the same values as the given one. */ equals(other: BatchToken): boolean; /** * Creates a String representation of this instance. */ toString(): string; } } export default starling.rendering.BatchToken;