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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Texture from "../textures/Texture"; import VertexDataFormat from "../rendering/VertexDataFormat"; import FilterEffect from "../rendering/FilterEffect"; declare namespace starling.filters { export class DisplacementMapEffect extends FilterEffect { constructor(); clampMapTexCoords(xMin?: number, yMin?: number, xMax?: number, yMax?: number): void; get componentX(): number; set componentX(value: number) get componentY(): number; set componentY(value: number) get scaleX(): number; set scaleX(value: number) get scaleY(): number; set scaleY(value: number) get mapTexture(): Texture; set mapTexture(value: Texture) get mapRepeat(): boolean; set mapRepeat(value: boolean) } } export default starling.filters.DisplacementMapEffect;