starling-framework
Version:
A fast, productive library for 2D cross-platform development.
45 lines • 1.77 kB
TypeScript
declare namespace starling.events {
/**
* A class that provides constant values for the phases of a touch object.
* *
* * <p>A touch moves through at least the following phases in its life:</p>
* *
* * <code>BEGAN -> MOVED -> ENDED</code>
* *
* * <p>Furthermore, a touch can enter a <code>STATIONARY</code> phase. That phase does not
* * trigger a touch event itself, and it can only occur in multitouch environments. Picture a
* * situation where one finger is moving and the other is stationary. A touch event will
* * be dispatched only to the object under the <em>moving</em> finger. In the list of touches
* * of that event, you will find the second touch in the stationary phase.</p>
* *
* * <p>Finally, there's the <code>HOVER</code> phase, which is exclusive to mouse input. It is
* * the equivalent of a <code>MouseOver</code> event in Flash when the mouse button is
* * <em>not</em> pressed.</p>
*
*/
export class TouchPhase {
/**
* Only available for mouse input: the cursor hovers over an object <em>without</em> a
* * pressed button.
*/
static readonly HOVER = "hover";
/**
* The finger touched the screen just now, or the mouse button was pressed.
*/
static readonly BEGAN = "began";
/**
* The finger moves around on the screen, or the mouse is moved while the button is
* * pressed.
*/
static readonly MOVED = "moved";
/**
* The finger or mouse (with pressed button) has not moved since the last frame.
*/
static readonly STATIONARY = "stationary";
/**
* The finger was lifted from the screen or from the mouse button.
*/
static readonly ENDED = "ended";
}
}
export default starling.events.TouchPhase;