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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Sprite from "../display/Sprite"; declare namespace starling.events { /** * The TouchMarker is used internally to mark touches created through "simulateMultitouch". */ export class TouchMarker extends Sprite { constructor(); override dispose(): void; moveMarker(x: number, y: number, withCenter?: boolean): void; moveCenter(x: number, y: number): void; get realX(): number; get realY(): number; get mockX(): number; get mockY(): number; } } export default starling.events.TouchMarker;