starling-framework
Version:
A fast, productive library for 2D cross-platform development.
17 lines • 515 B
TypeScript
import Sprite from "../display/Sprite";
declare namespace starling.events {
/**
* The TouchMarker is used internally to mark touches created through "simulateMultitouch".
*/
export class TouchMarker extends Sprite {
constructor();
override dispose(): void;
moveMarker(x: number, y: number, withCenter?: boolean): void;
moveCenter(x: number, y: number): void;
get realX(): number;
get realY(): number;
get mockX(): number;
get mockY(): number;
}
}
export default starling.events.TouchMarker;