starling-framework
Version:
A fast, productive library for 2D cross-platform development.
32 lines • 1.13 kB
TypeScript
import Event from "./Event";
declare namespace starling.events {
/**
* A ResizeEvent is dispatched by the stage when the size of the Flash container changes.
* * Use it to update the Starling viewport and the stage size.
* *
* * <p>The event contains properties containing the updated width and height of the Flash
* * player. If you want to scale the contents of your stage to fill the screen, update the
* * <code>Starling.current.viewPort</code> rectangle accordingly. If you want to make use of
* * the additional screen estate, update the values of <code>stage.stageWidth</code> and
* * <code>stage.stageHeight</code> as well.</p>
* *
* * @see starling.display.Stage
* * @see starling.core.Starling
*
*/
export class ResizeEvent extends Event {
/**
* Creates a new ResizeEvent.
*/
constructor(type: string, width: number, height: number, bubbles?: boolean);
/**
* The updated width of the player.
*/
get width(): number;
/**
* The updated height of the player.
*/
get height(): number;
}
}
export default starling.events.ResizeEvent;