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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Event from "./Event"; declare namespace starling.events { /** * A ResizeEvent is dispatched by the stage when the size of the Flash container changes. * * Use it to update the Starling viewport and the stage size. * * * * <p>The event contains properties containing the updated width and height of the Flash * * player. If you want to scale the contents of your stage to fill the screen, update the * * <code>Starling.current.viewPort</code> rectangle accordingly. If you want to make use of * * the additional screen estate, update the values of <code>stage.stageWidth</code> and * * <code>stage.stageHeight</code> as well.</p> * * * * @see starling.display.Stage * * @see starling.core.Starling * */ export class ResizeEvent extends Event { /** * Creates a new ResizeEvent. */ constructor(type: string, width: number, height: number, bubbles?: boolean); /** * The updated width of the player. */ get width(): number; /** * The updated height of the player. */ get height(): number; } } export default starling.events.ResizeEvent;