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starling-framework

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A fast, productive library for 2D cross-platform development.

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import EventDispatcher from "./EventDispatcher"; declare namespace starling.events { /** * Event objects are passed as parameters to event listeners when an event occurs. * * This is Starling's version of the Flash Event class. * * * * <p>EventDispatchers create instances of this class and send them to registered listeners. * * An event object contains information that characterizes an event, most importantly the * * event type and if the event bubbles. The target of an event is the object that * * dispatched it.</p> * * * * <p>For some event types, this information is sufficient; other events may need additional * * information to be carried to the listener. In that case, you can subclass "Event" and add * * properties with all the information you require. The "EnterFrameEvent" is an example for * * this practice; it adds a property about the time that has passed since the last frame.</p> * * * * <p>Furthermore, the event class contains methods that can stop the event from being * * processed by other listeners - either completely or at the next bubble stage.</p> * * * * @see EventDispatcher * */ export class Event { /** * Creates an event object that can be passed to listeners. */ constructor(type: string, bubbles?: boolean, data?: any); /** * Event type for a display object that is added to a parent. */ static readonly ADDED = "added"; /** * Event type for a display object that is added to the stage */ static readonly ADDED_TO_STAGE = "addedToStage"; /** * Event type for a display object that is entering a new frame. */ static readonly ENTER_FRAME = "enterFrame"; /** * Event type for a display object that is removed from its parent. */ static readonly REMOVED = "removed"; /** * Event type for a display object that is removed from the stage. */ static readonly REMOVED_FROM_STAGE = "removedFromStage"; /** * Event type for a triggered button. */ static readonly TRIGGERED = "triggered"; /** * Event type for a resized Flash Player. */ static readonly RESIZE = "resize"; /** * Event type that may be used whenever something finishes. */ static readonly COMPLETE = "complete"; /** * Event type for a (re)created stage3D rendering context. */ static readonly CONTEXT3D_CREATE = "context3DCreate"; /** * Event type that is dispatched by the Starling instance directly before rendering. */ static readonly RENDER = "render"; /** * Event type for a frame that is skipped because the display list did not change. * * Dispatched instead of the <code>RENDER</code> event. */ static readonly SKIP_FRAME = "skipFrame"; /** * Event type that indicates that the root DisplayObject has been created. */ static readonly ROOT_CREATED = "rootCreated"; /** * Event type for an animated object that requests to be removed from the juggler. */ static readonly REMOVE_FROM_JUGGLER = "removeFromJuggler"; /** * Event type that is dispatched by the AssetManager after a context loss. */ static readonly TEXTURES_RESTORED = "texturesRestored"; /** * Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ static readonly IO_ERROR = "ioError"; /** * Event type that is dispatched by the AssetManager when a file/url cannot be loaded. */ static readonly SECURITY_ERROR = "securityError"; /** * Event type that is dispatched by the AssetManager when an xml or json file couldn't * * be parsed. */ static readonly PARSE_ERROR = "parseError"; /** * Event type that is dispatched by the Starling instance when it encounters a problem * * from which it cannot recover, e.g. a lost device context. */ static readonly FATAL_ERROR = "fatalError"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly CHANGE = "change"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly CANCEL = "cancel"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly SCROLL = "scroll"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly OPEN = "open"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly CLOSE = "close"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly SELECT = "select"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly READY = "ready"; /** * An event type to be utilized in custom events. Not used by Starling right now. */ static readonly UPDATE = "update"; /** * Prevents listeners at the next bubble stage from receiving the event. */ stopPropagation(): void; /** * Prevents any other listeners from receiving the event. */ stopImmediatePropagation(): void; /** * Returns a description of the event, containing type and bubble information. */ toString(): string; /** * Indicates if event will bubble. */ bubbles: boolean; /** * The object that dispatched the event. */ target: EventDispatcher; /** * The object the event is currently bubbling at. */ currentTarget: EventDispatcher; /** * A string that identifies the event. */ type: string; /** * Arbitrary data that is attached to the event. */ data: any; } } export default starling.events.Event;