starling-framework
Version:
A fast, productive library for 2D cross-platform development.
70 lines • 2.3 kB
TypeScript
import Polygon from "../geom/Polygon";
import DisplayObjectContainer from "./DisplayObjectContainer";
import DisplayObject from "./DisplayObject";
import Point from "openfl/geom/Point";
declare namespace starling.display {
/**
* A display object supporting basic vector drawing functionality. In its current state,
* * the main use of this class is to provide a range of forms that can be used as masks.
*
*/
export class Canvas extends DisplayObjectContainer {
/**
* Creates a new (empty) Canvas. Call one or more of the 'draw' methods to add content.
*/
constructor();
/**
* @inheritDoc
*/
override dispose(): void;
/**
* @inheritDoc
*/
override hitTest(localPoint: Point): DisplayObject;
/**
* Draws a circle.
* *
* * @param x x-coordinate of center point
* * @param y y-coordinate of center point
* * @param radius radius of circle
* * @param numSides the number of lines used to draw the circle.
* * If you don't pass anything, Starling will pick a reasonable value.
*
*/
drawCircle(x: number, y: number, radius: number, numSides?: number): void;
/**
* Draws an ellipse.
* *
* * @param x x-coordinate of bounding box
* * @param y y-coordinate of bounding box
* * @param width width of the ellipse
* * @param height height of the ellipse
* * @param numSides the number of lines used to draw the ellipse.
* * If you don't pass anything, Starling will pick a reasonable value.
*
*/
drawEllipse(x: number, y: number, width: number, height: number, numSides?: number): void;
/**
* Draws a rectangle.
*/
drawRectangle(x: number, y: number, width: number, height: number): void;
/**
* Draws an arbitrary polygon.
*/
drawPolygon(polygon: Polygon): void;
/**
* Specifies a simple one-color fill that subsequent calls to drawing methods
* * (such as <code>drawCircle()</code>) will use.
*/
beginFill(color?: number, alpha?: number): void;
/**
* Resets the color to 'white' and alpha to '1'.
*/
endFill(): void;
/**
* Removes all existing vertices.
*/
clear(): void;
}
}
export default starling.display.Canvas;