starling-framework
Version:
A fast, productive library for 2D cross-platform development.
69 lines • 2.7 kB
TypeScript
import AssetManager from "./AssetManager";
import ByteArray from "openfl/utils/ByteArray";
declare namespace starling.assets {
/**
* A helper class that's passed to an AssetFactory's "create" method.
*/
export class AssetFactoryHelper {
/**
* @private
*/
protected constructor();
/**
* Forwarded to the AssetManager's method with the same name.
*/
getNameFromUrl(url: string): string;
/**
* Forwarded to the AssetManager's method with the same name.
*/
getExtensionFromUrl(url: string): string;
/**
* Accesses a URL (local or remote) and passes the loaded ByteArray to the
* * 'onComplete' callback - or executes 'onError' when the data can't be loaded.
* *
* * @param url a string containing an URL.
* * @param onComplete function(data:ByteArray, mimeType:String):void;
* * @param onError function(error:String):void;
*
*/
loadDataFromUrl(url: string, onComplete: (arg0?: ByteArray, arg1?: string, arg2?: string, arg3?: string) => void, onError: (arg0: string) => void): void;
/**
* Adds a method to be called by the AssetManager when the queue has finished processing.
* * Useful e.g. if assets depend on other assets (like an atlas XML depending on the atlas
* * texture).
* *
* * @param processor function(manager:AssetManager):void;
* * @param priority Processors with a higher priority will be called first.
* * The default processor for texture atlases is called with a
* * priority of '100', others with '0'.
*
*/
addPostProcessor(processor: (arg0: AssetManager) => void, priority?: number): void;
/**
* Textures are required to call this method when they begin their restoration process
* * after a context loss.
*/
onBeginRestore(): void;
/**
* Textures are required to call this method when they have finished their restoration
* * process after a context loss.
*/
onEndRestore(): void;
/**
* Forwarded to the AssetManager's method with the same name.
*/
log(message: string): void;
/**
* Adds additional assets to the AssetManager. To be called when the factory
* * creates more than one asset.
*/
addComplementaryAsset(name: string, asset: any, type?: string): void;
/**
* Delay the execution of 'call' until it's allowed. (On mobile, the context
* * may not be accessed while the application is in the background.)
*
*/
executeWhenContextReady(call: Function, args?: Array<any>): void;
}
}
export default starling.assets.AssetFactoryHelper;