starling-framework
Version:
A fast, productive library for 2D cross-platform development.
63 lines • 2.14 kB
TypeScript
import EventDispatcher from "../events/EventDispatcher";
import IAnimatable from "./IAnimatable";
declare namespace starling.animation {
/**
* A DelayedCall allows you to execute a method after a certain time has passed. Since it
* * implements the IAnimatable interface, it can be added to a juggler. In most cases, you
* * do not have to use this class directly; the juggler class contains a method to delay
* * calls directly.
* *
* * <p>DelayedCall dispatches an Event of type 'Event.REMOVE_FROM_JUGGLER' when it is finished,
* * so that the juggler automatically removes it when its no longer needed.</p>
* *
* * @see Juggler
*
*/
export class DelayedCall extends EventDispatcher implements IAnimatable {
/**
* Creates a delayed call.
*/
constructor(callback: Function, delay: number, args?: Array<any>);
/**
* Resets the delayed call to its default values, which is useful for pooling.
*/
reset(callback: Function, delay: number, args?: Array<any>): DelayedCall;
/**
* @inheritDoc
*/
advanceTime(time: number): void;
/**
* Advances the delayed call so that it is executed right away. If 'repeatCount' is
* * anything else than '1', this method will complete only the current iteration.
*/
complete(): void;
/**
* Indicates if enough time has passed, and the call has already been executed.
*/
get isComplete(): boolean;
/**
* The time for which calls will be delayed (in seconds).
*/
get totalTime(): number;
/**
* The time that has already passed (in seconds).
*/
get currentTime(): number;
/**
* The number of times the call will be repeated.
* * Set to '0' to repeat indefinitely. @default 1
*/
get repeatCount(): number;
set repeatCount(value: number)
/**
* The callback that will be executed when the time is up.
*/
get callback(): Function;
/**
* The arguments that the callback will be executed with.
* * Beware: not a copy, but the actual object!
*/
get arguments(): Array<any>;
}
}
export default starling.animation.DelayedCall;