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starling-framework

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A fast, productive library for 2D cross-platform development.

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declare namespace starling.animation { /** * Provides Cubic Bezier Curve easing, which generalizes easing functions * * via a four-point bezier curve. That way, you can easily create custom easing functions * * that will be picked up by Starling's Tween class later. To set up your bezier curves, * * best use a visual tool like <a href="http://cubic-bezier.com/">cubic-bezier.com</a> or * * <a href="http://matthewlein.com/ceaser/">Ceaser</a>. * * * * <p>For example, you can add the transitions recommended by Google's Material Design * * standards (see <a href="https://material.io/design/motion/speed.html#easing">here</a>) * * like this:</p> * * * * <listing> * * Transitions.register("standard", BezierEasing.create(0.4, 0.0, 0.2, 1.0)); * * Transitions.register("decelerate", BezierEasing.create(0.0, 0.0, 0.2, 1.0)); * * Transitions.register("accelerate", BezierEasing.create(0.4, 0.0, 1.0, 1.0));</listing> * * * * <p>The <code>create</code> method returns a function that can be registered directly * * at the "Transitions" class.</p> * * * * <p>Code based on <a href="http://github.com/gre/bezier-easing">gre/bezier-easing</a> * * and its <a href="http://wiki.starling-framework.org/extensions/bezier_easing">Starling * * adaptation</a> by Rodrigo Lopez.</p> * * * * @see starling.animation.Transitions * * @see starling.animation.Juggler * * @see starling.animation.Tween * */ export class BezierEasing { /** * Create an easing function that's defined by two control points of a bezier curve. * * The curve will always go directly through points 0 and 3, which are fixed at * * (0, 0) and (1, 1), respectively. Points 1 and 2 define the curvature of the bezier * * curve. * * * * <p>The result of this method is best passed directly to * * <code>Transitions.create()</code>.</p> * * * * @param x1 The x coordinate of control point 1. * * @param y1 The y coordinate of control point 1. * * @param x2 The x coordinate of control point 2. * * @param y2 The y coordinate of control point 2. * * @return The transition function, which takes exactly one 'ratio:Number' parameter. * */ static create(x1: number, y1: number, x2: number, y2: number): (arg0: number) => number; } } export default starling.animation.BezierEasing;