starling-framework
Version:
A fast, productive library for 2D cross-platform development.
69 lines (51 loc) • 1.41 kB
JavaScript
// Class: starling.utils.MeshSubset
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var MeshSubset = function(vertexID,numVertices,indexID,numIndices) {
if(numIndices == null) {
numIndices = -1;
}
if(indexID == null) {
indexID = 0;
}
if(numVertices == null) {
numVertices = -1;
}
if(vertexID == null) {
vertexID = 0;
}
this.setTo(vertexID,numVertices,indexID,numIndices);
}
// Meta
MeshSubset.__name__ = "starling.utils.MeshSubset";
MeshSubset.__isInterface__ = false;
MeshSubset.prototype = {
setTo: function(vertexID,numVertices,indexID,numIndices) {
if(numIndices == null) {
numIndices = -1;
}
if(indexID == null) {
indexID = 0;
}
if(numVertices == null) {
numVertices = -1;
}
if(vertexID == null) {
vertexID = 0;
}
this.vertexID = vertexID;
this.numVertices = numVertices;
this.indexID = indexID;
this.numIndices = numIndices;
}
};
MeshSubset.prototype.__class__ = MeshSubset.prototype.constructor = $hxClasses["starling.utils.MeshSubset"] = MeshSubset;
// Init
// Statics
// Export
exports.default = MeshSubset;