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starling-framework

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A fast, productive library for 2D cross-platform development.

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// Class: starling.utils.Max var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; // Constructor var Max = function(){} // Meta Max.__name__ = "starling.utils.Max"; Max.__isInterface__ = false; Max.prototype = { }; Max.prototype.__class__ = Max.prototype.constructor = $hxClasses["starling.utils.Max"] = Max; // Init // Statics Max.MAX_VALUE = 1.79e+308 Max.MIN_VALUE = 5e-324 Max.INT_MAX_VALUE = 2147483647 Max.INT_MIN_VALUE = -2147483647 Max.UINT_MAX_VALUE = -1 // Export exports.default = Max;