starling-framework
Version:
A fast, productive library for 2D cross-platform development.
42 lines (24 loc) • 907 B
JavaScript
// Class: starling.events.TouchPhase
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var TouchPhase = function(){}
// Meta
TouchPhase.__name__ = "starling.events.TouchPhase";
TouchPhase.__isInterface__ = false;
TouchPhase.prototype = {
};
TouchPhase.prototype.__class__ = TouchPhase.prototype.constructor = $hxClasses["starling.events.TouchPhase"] = TouchPhase;
// Init
// Statics
TouchPhase.HOVER = "hover"
TouchPhase.BEGAN = "began"
TouchPhase.MOVED = "moved"
TouchPhase.STATIONARY = "stationary"
TouchPhase.ENDED = "ended"
// Export
exports.default = TouchPhase;