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starling-framework

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A fast, productive library for 2D cross-platform development.

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// Class: starling.events.TouchPhase var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; // Constructor var TouchPhase = function(){} // Meta TouchPhase.__name__ = "starling.events.TouchPhase"; TouchPhase.__isInterface__ = false; TouchPhase.prototype = { }; TouchPhase.prototype.__class__ = TouchPhase.prototype.constructor = $hxClasses["starling.events.TouchPhase"] = TouchPhase; // Init // Statics TouchPhase.HOVER = "hover" TouchPhase.BEGAN = "began" TouchPhase.MOVED = "moved" TouchPhase.STATIONARY = "stationary" TouchPhase.ENDED = "ended" // Export exports.default = TouchPhase;