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starling-framework

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A fast, productive library for 2D cross-platform development.

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// Class: starling.display.Sprite var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this $global.Object.defineProperty(exports, "__esModule", {value: true}); var __map_reserved = {}; // Imports var $hxClasses = require("./../../hxClasses_stub").default; var $hxEnums = require("./../../hxEnums_stub").default; var $import = require("./../../import_stub").default; var $extend = require("./../../extend_stub").default; function starling_display_DisplayObjectContainer() {return require("./../../starling/display/DisplayObjectContainer");} // Constructor var Sprite = function() { (starling_display_DisplayObjectContainer().default).call(this); } // Meta Sprite.__name__ = "starling.display.Sprite"; Sprite.__isInterface__ = false; Sprite.__super__ = (starling_display_DisplayObjectContainer().default); Sprite.prototype = $extend((starling_display_DisplayObjectContainer().default).prototype, { }); Sprite.prototype.__class__ = Sprite.prototype.constructor = $hxClasses["starling.display.Sprite"] = Sprite; // Init // Statics // Export exports.default = Sprite;