starling-framework
Version:
A fast, productive library for 2D cross-platform development.
44 lines (25 loc) • 1.16 kB
JavaScript
// Class: starling.display.Sprite
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
var $import = require("./../../import_stub").default;
var $extend = require("./../../extend_stub").default;
function starling_display_DisplayObjectContainer() {return require("./../../starling/display/DisplayObjectContainer");}
// Constructor
var Sprite = function() {
(starling_display_DisplayObjectContainer().default).call(this);
}
// Meta
Sprite.__name__ = "starling.display.Sprite";
Sprite.__isInterface__ = false;
Sprite.__super__ = (starling_display_DisplayObjectContainer().default);
Sprite.prototype = $extend((starling_display_DisplayObjectContainer().default).prototype, {
});
Sprite.prototype.__class__ = Sprite.prototype.constructor = $hxClasses["starling.display.Sprite"] = Sprite;
// Init
// Statics
// Export
exports.default = Sprite;