starling-framework
Version:
A fast, productive library for 2D cross-platform development.
47 lines (30 loc) • 1.04 kB
JavaScript
// Class: starling.display.ButtonState
var $global = typeof window != "undefined" ? window : typeof global != "undefined" ? global : typeof self != "undefined" ? self : this
$global.Object.defineProperty(exports, "__esModule", {value: true});
var __map_reserved = {};
// Imports
var $hxClasses = require("./../../hxClasses_stub").default;
var $hxEnums = require("./../../hxEnums_stub").default;
// Constructor
var ButtonState = function(){}
// Meta
ButtonState.__name__ = "starling.display.ButtonState";
ButtonState.__isInterface__ = false;
ButtonState.prototype = {
};
ButtonState.prototype.__class__ = ButtonState.prototype.constructor = $hxClasses["starling.display.ButtonState"] = ButtonState;
// Init
// Statics
ButtonState.isValid = function(state) {
if(!(state == "up" || state == "down" || state == "over")) {
return state == "disabled";
} else {
return true;
}
}
ButtonState.UP = "up"
ButtonState.DOWN = "down"
ButtonState.OVER = "over"
ButtonState.DISABLED = "disabled"
// Export
exports.default = ButtonState;