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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Capabilities from "openfl/system/Capabilities"; import Error from "openfl/errors/Error"; import Context3D from "openfl/display3D/Context3D"; import Font from "openfl/text/Font"; declare namespace starling.utils { /** A utility class with methods related to the current platform and runtime. */ export class SystemUtil { /** Initializes the <code>ACTIVATE/DEACTIVATE</code> event handlers on the native * application. This method is automatically called by the Starling constructor. */ public static initialize():void; /** Executes the given with its arguments the next time the application is active. * (If it <em>is</em> active already, the call will be executed right away.) */ public static executeWhenApplicationIsActive(call:Function, args?:Array<any>):void; /** Indicates if the application is currently active. On Desktop, this means that it has * the focus; on mobile, that it is in the foreground. In the Flash Plugin, always * returns true. */ public static readonly isApplicationActive:boolean; protected static get_isApplicationActive():boolean; /** Indicates if the code is executed in an Adobe AIR runtime (true) * or Flash plugin/projector (false). */ public static readonly isAIR:boolean; protected static get_isAIR():boolean; /** Returns the Flash Player/AIR version string. The format of the version number is: * <em>majorVersion,minorVersion,buildNumber,internalBuildNumber</em>. */ public static readonly version:string; protected static get_version():string; /** Returns the three-letter platform string of the current system. These are * the most common platforms: <code>WIN, MAC, LNX, IOS, AND, QNX</code>. Except for the * last one, which indicates "Blackberry", all should be self-explanatory. */ public static platform:string; protected static get_platform():string; protected static set_platform(value:string):string; /** Returns the value of the 'initialWindow.depthAndStencil' node of the application * descriptor, if this in an AIR app; otherwise always <code>true</code>. */ public static readonly supportsDepthAndStencil:boolean; protected static get_supportsDepthAndStencil():boolean; /** Indicates if Context3D supports video textures. At the time of this writing, * video textures are only supported on Windows, OS X and iOS, and only in AIR * applications (not the Flash Player). */ public static readonly supportsVideoTexture:boolean; protected static get_supportsVideoTexture():boolean; // embedded fonts /** Updates the list of embedded fonts. To be called when a font is loaded at runtime. */ public static updateEmbeddedFonts():void; /** Figures out if an embedded font with the specified style is available. * The fonts are enumerated only once; if you load a font at runtime, be sure to call * 'updateEmbeddedFonts' before calling this method. * * @param fontName the name of the font * @param bold indicates if the font has a bold style * @param italic indicates if the font has an italic style * @param fontType the type of the font (one of the constants defined in the FontType class) */ public static isEmbeddedFont(fontName:string, bold?:boolean, italic?:boolean, fontType?:string):boolean; // convenience methods /** Indicates if the code is executed on an iOS device, based on the <code>platform</code> * string. */ public static readonly isIOS:boolean; protected static get_isIOS():boolean; /** Indicates if the code is executed on an Android device, based on the * <code>platform</code> string. */ public static readonly isAndroid:boolean; protected static get_isAndroid():boolean; /** Indicates if the code is executed on a Macintosh, based on the <code>platform</code> * string. */ public static readonly isMac:boolean; protected static get_isMac():boolean; /** Indicates if the code is executed on Windows, based on the <code>platform</code> * string. */ public static readonly isWindows:boolean; protected static get_isWindows():boolean; /** Indicates if the code is executed on a Desktop computer with Windows, macOS or Linux * operating system. If the method returns 'false', it's probably a mobile device * or a Smart TV. */ public static readonly isDesktop:boolean; protected static get_isDesktop():boolean; } } export default starling.utils.SystemUtil;