starling-framework
Version:
A fast, productive library for 2D cross-platform development.
72 lines (62 loc) • 3.41 kB
TypeScript
import Point from "openfl/geom/Point";
import Vector3D from "openfl/geom/Vector3D";
import Vector from "openfl/Vector";
import Rectangle from "openfl/geom/Rectangle";
import ScaleMode from "./../../starling/utils/ScaleMode";
import ArgumentError from "openfl/errors/ArgumentError";
import MatrixUtil from "./../../starling/utils/MatrixUtil";
import MathUtil from "./../../starling/utils/MathUtil";
import Matrix from "openfl/geom/Matrix";
import Matrix3D from "openfl/geom/Matrix3D";
declare namespace starling.utils
{
/** A utility class containing methods related to the Rectangle class. */
export class RectangleUtil
{
/** Calculates the intersection between two Rectangles. If the rectangles do not intersect,
* this method returns an empty Rectangle object with its properties set to 0. */
public static intersect(rect1:Rectangle, rect2:Rectangle,
out?:Rectangle):Rectangle;
/** Calculates a rectangle with the same aspect ratio as the given 'rectangle',
* centered within 'into'.
*
* <p>This method is useful for calculating the optimal viewPort for a certain display
* size. You can use different scale modes to specify how the result should be calculated;
* furthermore, you can avoid pixel alignment errors by only allowing whole-number
* multipliers/divisors (e.g. 3, 2, 1, 1/2, 1/3).</p>
*
* @see starling.utils.ScaleMode
*/
public static fit(rectangle:Rectangle, into:Rectangle,
scaleMode?:string, pixelPerfect?:boolean,
out?:Rectangle):Rectangle;
/** If the rectangle contains negative values for width or height, all coordinates
* are adjusted so that the rectangle describes the same region with positive values. */
public static normalize(rect:Rectangle):void;
/** Extends the rectangle in all four directions. */
public static extend(rect:Rectangle, left?:number, right?:number,
top?:number, bottom?:number):void;
/** Extends the rectangle in all four directions so that it is exactly on pixel bounds. */
public static extendToWholePixels(rect:Rectangle, scaleFactor?:number):void;
/** Calculates the bounds of a rectangle after transforming it by a matrix.
* If you pass an <code>out</code>-rectangle, the result will be stored in this rectangle
* instead of creating a new object. */
public static getBounds(rectangle:Rectangle, matrix:Matrix,
out?:Rectangle):Rectangle;
/** Calculates the bounds of a rectangle projected into the XY-plane of a certain 3D space
* as they appear from the given camera position. Note that 'camPos' is expected in the
* target coordinate system (the same that the XY-plane lies in).
*
* <p>If you pass an 'out' Rectangle, the result will be stored in this rectangle
* instead of creating a new object.</p> */
public static getBoundsProjected(rectangle:Rectangle, matrix:Matrix3D,
camPos:Vector3D, out?:Rectangle):Rectangle;
/** Returns a vector containing the positions of the four edges of the given rectangle. */
public static getPositions(rectangle:Rectangle,
out?:Vector<Point>):Vector<Point>;
/** Compares all properties of the given rectangle, returning true only if
* they are equal (with the given accuracy 'e'). */
public static compare(r1:Rectangle, r2:Rectangle, e?:number):boolean;
}
}
export default starling.utils.RectangleUtil;