starling-framework
Version:
A fast, productive library for 2D cross-platform development.
32 lines (28 loc) • 1.23 kB
TypeScript
import AbstractClassError from "./../../starling/errors/AbstractClassError";
import Vector3D from "openfl/geom/Vector3D";
import Matrix from "openfl/geom/Matrix";
import Matrix3D from "openfl/geom/Matrix3D";
import Pool from "./../../starling/utils/Pool";
import MathUtil from "./../../starling/utils/MathUtil";
import Rectangle from "openfl/geom/Rectangle";
import VertexData from "./../rendering/VertexData";
import IndexData from "./../rendering/IndexData";
import Point from "openfl/geom/Point";
import DisplayObject from "./../display/DisplayObject";
declare namespace starling.utils
{
/** A utility class that helps with tasks that are common when working with meshes. */
export class MeshUtil
{
/** Determines if a point is inside a mesh that is spawned up by the given
* vertex- and index-data. */
public static containsPoint(vertexData:VertexData, indexData:IndexData,
point:Point):boolean;
/** Calculates the bounds of the given vertices in the target coordinate system. */
public static calculateBounds(vertexData:VertexData,
sourceSpace:DisplayObject,
targetSpace:DisplayObject,
out?:Rectangle):Rectangle;
}
}
export default starling.utils.MeshUtil;