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starling-framework

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A fast, productive library for 2D cross-platform development.

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declare namespace starling.textures { /** A class that provides constant values for the possible smoothing algorithms of a texture. */ export class TextureSmoothing { /** No smoothing, also called "Nearest Neighbor". Pixels will scale up as big rectangles. */ public static NONE:string; /** Bilinear filtering. Creates smooth transitions between pixels. */ public static BILINEAR:string; /** Trilinear filtering. Highest quality by taking the next mip map level into account. */ public static TRILINEAR:string; /** Determines whether a smoothing value is valid. */ public static isValid(smoothing:string):boolean; } } export default starling.textures.TextureSmoothing;