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starling-framework

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A fast, productive library for 2D cross-platform development.

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import Texture from "./../../starling/textures/Texture"; import Rectangle from "openfl/geom/Rectangle"; import Matrix from "openfl/geom/Matrix"; declare namespace starling.textures { /** A SubTexture represents a section of another texture. This is achieved solely by * manipulation of texture coordinates, making the class very efficient. * * <p><em>Note that it is OK to create subtextures of subtextures.</em></p> */ export class SubTexture extends Texture { /** Creates a new SubTexture containing the specified region of a parent texture. * * @param parent The texture you want to create a SubTexture from. * @param region The region of the parent texture that the SubTexture will show * (in points). If <code>null</code>, the complete area of the parent. * @param ownsParent If <code>true</code>, the parent texture will be disposed * automatically when the SubTexture is disposed. * @param frame If the texture was trimmed, the frame rectangle can be used to restore * the trimmed area. * @param rotated If true, the SubTexture will show the parent region rotated by * 90 degrees (CCW). * @param scaleModifier The scale factor of the SubTexture will be calculated by * multiplying the parent texture's scale factor with this value. */ public constructor(parent:Texture, region?:Rectangle, ownsParent?:boolean, frame?:Rectangle, rotated?:boolean, scaleModifier?:number); /** Disposes the parent texture if this texture owns it. */ public /*override*/ dispose():void; /** The texture which the SubTexture is based on. */ public readonly parent:Texture; protected get_parent():Texture; /** Indicates if the parent texture is disposed when this object is disposed. */ public readonly ownsParent:boolean; protected get_ownsParent():boolean; /** If true, the SubTexture will show the parent region rotated by 90 degrees (CCW). */ public readonly rotated:boolean; protected get_rotated():boolean; /** The region of the parent texture that the SubTexture is showing (in points). * * <p>CAUTION: not a copy, but the actual object! Do not modify!</p> */ public readonly region:Rectangle; protected get_region():Rectangle; } } export default starling.textures.SubTexture;