starling-framework
Version:
A fast, productive library for 2D cross-platform development.
42 lines (33 loc) • 1.33 kB
TypeScript
import ArgumentError from "openfl/errors/ArgumentError";
import Error from "openfl/errors/Error";
import ByteArray from "openfl/utils/ByteArray";
declare namespace starling.textures
{
/** A parser for the ATF data format. */
export class AtfData
{
/** Create a new instance by parsing the given byte array. */
public constructor(data:ByteArray);
/** Checks the first 3 bytes of the data for the 'ATF' signature. */
public static isAtfData(data:ByteArray):boolean;
/** The texture format. @see flash.display3D.textures.Context3DTextureFormat */
public readonly format:string;
protected get_format():string;
/** The width of the texture in pixels. */
public readonly width:number;
protected get_width():number;
/** The height of the texture in pixels. */
public readonly height:number;
protected get_height():number;
/** The number of encoded textures. '1' means that there are no mip maps. */
public readonly numTextures:number;
protected get_numTextures():number;
/** Indicates if the ATF data encodes a cube map. Not supported by Starling! */
public readonly isCubeMap:boolean;
protected get_isCubeMap():boolean;
/** The actual byte data, including header. */
public readonly data:ByteArray;
protected get_data():ByteArray;
}
}
export default starling.textures.AtfData;