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starling-framework

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A fast, productive library for 2D cross-platform development.

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import ITextCompositor from "./../../starling/text/ITextCompositor"; import Texture from "./../../starling/textures/Texture"; import SystemUtil from "./../../starling/utils/SystemUtil"; import MathUtil from "./../../starling/utils/MathUtil"; import Matrix from "openfl/geom/Matrix"; import Quad from "./../../starling/display/Quad"; import TextField from "openfl/text/TextField"; import TextFormat from "openfl/text/TextFormat"; import MeshBatch from "./../display/MeshBatch"; import MeshStyle from "./../styles/MeshStyle"; import BitmapData from "openfl/display/BitmapData"; import TextOptions from "./TextOptions"; declare namespace starling.text { /** This text compositor uses a Flash TextField to render system- or embedded fonts into * a texture. * * <p>You typically don't have to instantiate this class. It will be used internally by * Starling's text fields.</p> */ export class TrueTypeCompositor implements ITextCompositor { /** Creates a new TrueTypeCompositor instance. */ public constructor(); /** @inheritDoc */ public dispose():void; /** @inheritDoc */ public fillMeshBatch(meshBatch:MeshBatch, width:number, height:number, text:string, format:TextFormat, options?:TextOptions):void; /** @inheritDoc */ public clearMeshBatch(meshBatch:MeshBatch):void; /** @protected */ public getDefaultMeshStyle(previousStyle:MeshStyle, format:TextFormat, options:TextOptions):MeshStyle; } export class BitmapDataEx extends BitmapData { public scale:number; protected get_scale():number; protected set_scale(value:number):number; } } export default starling.text.TrueTypeCompositor;