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starling-framework

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A fast, productive library for 2D cross-platform development.

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import MeshBatch from "./../display/MeshBatch"; import MeshStyle from "./../styles/MeshStyle"; import TextFormat from "./TextFormat"; import TextOptions from "./TextOptions"; declare namespace starling.text { /** A text compositor arranges letters for Starling's TextField. */ export class ITextCompositor { /** Draws the given text into a MeshBatch, using the supplied format and options. */ public fillMeshBatch(meshBatch:MeshBatch, width:number, height:number, text:string, format:TextFormat, options?:TextOptions):void; /** Clears the MeshBatch (filled by the same class) and disposes any resources that * are no longer needed. */ public clearMeshBatch(meshBatch:MeshBatch):void; /** Creates and/or sets up the default MeshStyle to be used for rendering. * If <code>previousStyle</code> has the correct type, it is configured as needed and * then returned; otherwise, a new style is created, configured and returned. * The method may return <code>null</code> if there are no special style requirements. */ getDefaultMeshStyle(previousStyle:MeshStyle, format:TextFormat, options:TextOptions):MeshStyle; /** Frees all resources allocated by the compositor. */ public dispose():void; } } export default starling.text.ITextCompositor;