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starling-framework

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A fast, productive library for 2D cross-platform development.

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// ================================================================================================= // // Starling Framework // Copyright Gamua GmbH. All Rights Reserved. // // This program is free software. You can redistribute and/or modify it // in accordance with the terms of the accompanying license agreement. // // ================================================================================================= import Vector from "openfl/Vector"; import BitmapChar from "./BitmapChar"; declare namespace starling.text { /** A helper class referencing a BitmapChar and properties about its location and size. * * <p>This class is used and returned by <code>BitmapFont.arrangeChars()</code>. * It's typically only needed for advanced changes to Starling's default text composition * mechanisms.</p> * * <p>This class supports object pooling. All instances returned by the methods * <code>instanceFromPool</code> and <code>vectorFromPool</code> are returned to the * respective pool when calling <code>rechargePool</code>.</p> */ export class BitmapCharLocation { /** The actual bitmap char to be drawn. */ public char:BitmapChar; /** The scale with which the char must be placed. */ public scale:number; /** The x-coordinate of the char's location. */ public x:number; /** The y-coordinate of the char's location. */ public y:number; /** The index of this char in the processed String. */ public index:number; /** Create a new instance that references the given char. */ public constructor(char:BitmapChar); // pooling /** Returns a "BitmapCharLocation" instance from the pool, initialized with the given char. * All instances will be returned to the pool when calling <code>rechargePool</code>. */ public static instanceFromPool(char:BitmapChar):BitmapCharLocation; /** Returns an empty Vector for "BitmapCharLocation" instances from the pool. * All vectors will be returned to the pool when calling <code>rechargePool</code>. */ public static vectorFromPool():Vector<BitmapCharLocation>; /** Puts all objects that were previously returned by either of the "...fromPool" methods * back into the pool. */ public static rechargePool():void; } } export default starling.text.BitmapCharLocation;