starling-framework
Version:
A fast, productive library for 2D cross-platform development.
55 lines (43 loc) • 1.87 kB
TypeScript
import Image from "./../../starling/display/Image";
import Texture from "./../textures/Texture";
declare namespace starling.text
{
/** A BitmapChar contains the information about one char of a bitmap font.
* <em>You don't have to use this class directly in most cases.
* The TextField class contains methods that handle bitmap fonts for you.</em>
*/
export class BitmapChar
{
/** Creates a char with a texture and its properties. */
public constructor(id:number, texture:Texture,
xOffset:number, yOffset:number, xAdvance:number);
/** Adds kerning information relative to a specific other character ID. */
public addKerning(charID:number, amount:number):void;
/** Retrieve kerning information relative to the given character ID. */
public getKerning(charID:number):number;
/** Creates an image of the char. */
public createImage():Image;
/** The unicode ID of the char. */
public readonly charID:number;
protected get_charID():number;
/** The number of points to move the char in x direction on character arrangement. */
public readonly xOffset:number;
protected get_xOffset():number;
/** The number of points to move the char in y direction on character arrangement. */
public readonly yOffset:number;
protected get_yOffset():number;
/** The number of points the cursor has to be moved to the right for the next char. */
public readonly xAdvance:number;
protected get_xAdvance():number;
/** The texture of the character. */
public readonly texture:Texture;
protected get_texture():Texture;
/** The width of the character in points. */
public readonly width:number;
protected get_width():number;
/** The height of the character in points. */
public readonly height:number;
protected get_height():number;
}
}
export default starling.text.BitmapChar;