starling-framework
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A fast, productive library for 2D cross-platform development.
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TypeScript
import FilterEffect from "./../../starling/rendering/FilterEffect";
import Program from "./../../starling/rendering/Program";
import Vector from "openfl/Vector";
import VertexDataFormat from "./VertexDataFormat";
declare namespace starling.rendering
{
/** An effect drawing a mesh of textured, colored vertices.
* This is the standard effect that is the base for all mesh styles;
* if you want to create your own mesh styles, you will have to extend this class.
*
* <p>For more information about the usage and creation of effects, please have a look at
* the documentation of the root class, "Effect".</p>
*
* @see Effect
* @see FilterEffect
* @see starling.styles.MeshStyle
*/
export class MeshEffect extends FilterEffect
{
/** The vertex format expected by <code>uploadVertexData</code>:
* <code>"position:number2, texCoords:number2, color:bytes4"</code> */
public static VERTEX_FORMAT:VertexDataFormat;
/** Creates a new MeshEffect instance. */
public constructor();
/** The alpha value of the object rendered by the effect. Must be taken into account
* by all subclasses. */
public alpha:number;
protected get_alpha():number;
protected set_alpha(value:number):number;
/** Indicates if the rendered vertices are tinted in any way, i.e. if there are vertices
* that have a different color than fully opaque white. The base <code>MeshEffect</code>
* class uses this information to simplify the fragment shader if possible. May be
* ignored by subclasses. */
public tinted:boolean;
protected get_tinted():boolean;
protected set_tinted(value:boolean):boolean;
}
}
export default starling.rendering.MeshEffect;