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starling-framework

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A fast, productive library for 2D cross-platform development.

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import StringUtil from "./../../starling/utils/StringUtil"; declare namespace starling.rendering { /** Points to a location within a list of MeshBatches. * * <p>Starling uses these tokens in its render cache. Each call to * <code>painter.pushState()</code> or <code>painter.popState()</code> provides a token * referencing the current location within the cache. In the next frame, if the relevant * part of the display tree has not changed, these tokens can be used to render directly * from the cache instead of constructing new MeshBatches.</p> * * @see Painter */ export class BatchToken { /** The ID of the current MeshBatch. */ public batchID:number; /** The ID of the next vertex within the current MeshBatch. */ public vertexID:number; /** The ID of the next index within the current MeshBatch. */ public indexID:number; /** Creates a new BatchToken. */ public constructor(batchID?:number, vertexID?:number, indexID?:number); /** Copies the properties from the given token to this instance. */ public copyFrom(token:BatchToken):void; /** Changes all properties at once. */ public setTo(batchID?:number, vertexID?:number, indexID?:number):void; /** Resets all properties to zero. */ public reset():void; /** Indicates if this token contains the same values as the given one. */ public equals(other:BatchToken):boolean; /** Creates a String representation of this instance. */ public toString():string; } } export default starling.rendering.BatchToken;