starling-framework
Version:
A fast, productive library for 2D cross-platform development.
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TypeScript
import FragmentFilter from "./../../starling/filters/FragmentFilter";
import BlurFilter from "./../../starling/filters/BlurFilter";
import CompositeFilter from "./../../starling/filters/CompositeFilter";
import FilterEffect from "./../rendering/FilterEffect";
import Painter from "./../rendering/Painter";
import IFilterHelper from "./IFilterHelper";
import Texture from "./../textures/Texture";
declare namespace starling.filters
{
/** The GlowFilter class lets you apply a glow effect to display objects.
* It is similar to the drop shadow filter with the distance and angle properties set to 0.
*
* <p>This filter can also be used to create outlines around objects. The trick is to
* assign an alpha value that's (much) greater than <code>1.0</code>, and full resolution.
* For example, the following code will yield a nice black outline:</p>
*
* <listing>object.filter = new GlowFilter(0x0, 30, 1, 1.0);</listing>
*/
export class GlowFilter extends FragmentFilter
{
/** Initializes a new GlowFilter instance with the specified parameters.
*
* @param color the color of the glow
* @param alpha the alpha value of the glow. Values between 0 and 1 modify the
* opacity; values > 1 will make it stronger, i.e. produce a harder edge.
* @param blur the amount of blur used to create the glow. Note that high
* values will cause the number of render passes to grow.
* @param quality the quality of the glow's blur, '1' being the best (range 0.1 - 1.0)
*/
public constructor(color?:number, alpha?:number, blur?:number,
quality?:number);
/** @inheritDoc */
/*override*/ public dispose():void;
/** @protected */
/*override*/ public process(painter:Painter, helper:IFilterHelper,
input0?:Texture, input1?:Texture,
input2?:Texture, input3?:Texture):Texture;
/** The color of the glow. @default 0xffff00 */
public color:number;
protected get_color():number;
protected set_color(value:number):number;
/** The alpha value of the glow. Values between 0 and 1 modify the opacity;
* values > 1 will make it stronger, i.e. produce a harder edge. @default 1.0 */
public alpha:number;
protected get_alpha():number;
protected set_alpha(value:number):number;
/** The amount of blur with which the glow is created.
* The number of required passes will be <code>Math.ceil(value) × 2</code>.
* @default 1.0 */
public blur:number;
protected get_blur():number;
protected set_blur(value:number):number;
/** The quality used for blurring the glow.
* Forwarded to the internally used <em>BlurFilter</em>. */
public quality:number;
protected get_quality():number;
protected set_quality(value:number):number;
}
}
export default starling.filters.GlowFilter;