starling-framework
Version:
A fast, productive library for 2D cross-platform development.
35 lines (32 loc) • 1.13 kB
TypeScript
import IFilterHelper from "./../../starling/filters/IFilterHelper";
import Pool from "./../../starling/utils/Pool";
import Texture from "./../../starling/textures/Texture";
import MathUtil from "./../../starling/utils/MathUtil";
import SubTexture from "./../../starling/textures/SubTexture";
import Starling from "./../../starling/core/Starling";
import Rectangle from "openfl/geom/Rectangle";
import Vector from "openfl/Vector";
import Matrix3D from "openfl/geom/Matrix3D";
import DisplayObject from "./../DisplayObject";
declare namespace starling.filters
{
export class FilterHelper implements IFilterHelper
{
clipRect:Rectangle;
projectionMatrix3D:Matrix3D;
renderTarget:Texture;
target:DisplayObject;
targetBounds:Rectangle;
textureFormat:string;
textureScale:number;
constructor(textureFormat?:string);
dispose():void;
getTexture(resolution?:number):Texture;
purge():void;
putTexture(texture:Texture):void;
start(numPasses:number, drawLastPassToBackBuffer:boolean):void;
// get_target():DisplayObject;
// get_targetBounds():Rectangle;
}
}
export default starling.filters.FilterHelper;