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starling-framework

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A fast, productive library for 2D cross-platform development.

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import IFilterHelper from "./../../starling/filters/IFilterHelper"; import Pool from "./../../starling/utils/Pool"; import Texture from "./../../starling/textures/Texture"; import MathUtil from "./../../starling/utils/MathUtil"; import SubTexture from "./../../starling/textures/SubTexture"; import Starling from "./../../starling/core/Starling"; import Rectangle from "openfl/geom/Rectangle"; import Vector from "openfl/Vector"; import Matrix3D from "openfl/geom/Matrix3D"; import DisplayObject from "./../DisplayObject"; declare namespace starling.filters { export class FilterHelper implements IFilterHelper { clipRect:Rectangle; projectionMatrix3D:Matrix3D; renderTarget:Texture; target:DisplayObject; targetBounds:Rectangle; textureFormat:string; textureScale:number; constructor(textureFormat?:string); dispose():void; getTexture(resolution?:number):Texture; purge():void; putTexture(texture:Texture):void; start(numPasses:number, drawLastPassToBackBuffer:boolean):void; // get_target():DisplayObject; // get_targetBounds():Rectangle; } } export default starling.filters.FilterHelper;