starling-framework
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A fast, productive library for 2D cross-platform development.
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TypeScript
import FragmentFilter from "./../../starling/filters/FragmentFilter";
import CompositeFilter from "./../../starling/filters/CompositeFilter";
import BlurFilter from "./../../starling/filters/BlurFilter";
import FilterEffect from "./../rendering/FilterEffect";
import Painter from "./../rendering/Painter";
import Texture from "./../textures/Texture";
import IFilterHelper from "./IFilterHelper";
declare namespace starling.filters
{
/** The DropShadowFilter class lets you add a drop shadow to display objects.
* To create the shadow, the class internally uses the BlurFilter.
*/
export class DropShadowFilter extends FragmentFilter
{
/** Creates a new DropShadowFilter instance with the specified parameters.
*
* @param distance the offset distance of the shadow, in points.
* @param angle the angle with which the shadow is offset, in radians.
* @param color the color of the shadow.
* @param alpha the alpha value of the shadow. Values between 0 and 1 modify the
* opacity; values > 1 will make it stronger, i.e. produce a harder edge.
* @param blur the amount of blur with which the shadow is created. Note that high
* values will cause the number of render passes to grow.
* @param quality the quality of the shadow blur, '1' being the best (range 0.1 - 1.0)
*/
public constructor(distance?:number, angle?:number,
color?:number, alpha?:number, blur?:number,
quality?:number);
/** @inheritDoc */
/*override*/ public dispose():void;
/** @protected */
/*override*/ public process(painter:Painter, helper:IFilterHelper,
input0?:Texture, input1?:Texture,
input2?:Texture, input3?:Texture):Texture;
/** The color of the shadow. @default 0x0 */
public color:number;
protected get_color():number;
protected set_color(value:number):number;
/** The alpha value of the shadow. Values between 0 and 1 modify the opacity;
* values > 1 will make it stronger, i.e. produce a harder edge. @default 0.5 */
public alpha:number;
protected get_alpha():number;
protected set_alpha(value:number):number;
/** The offset distance for the shadow, in points. @default 4.0 */
public distance:number;
protected get_distance():number;
protected set_distance(value:number):number;
/** The angle with which the shadow is offset, in radians. @default Math.PI / 4 */
public angle:number;
protected get_angle():number;
protected set_angle(value:number):number;
/** The amount of blur with which the shadow is created.
* The number of required passes will be <code>Math.ceil(value) × 2</code>.
* @default 1.0 */
public blur:number;
protected get_blur():number;
protected set_blur(value:number):number;
/** The quality used for blurring the shadow.
* Forwarded to the internally used <em>BlurFilter</em>. */
public quality:number;
protected get_quality():number;
protected set_quality(value:number):number;
}
}
export default starling.filters.DropShadowFilter;