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starling-framework

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A fast, productive library for 2D cross-platform development.

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import FragmentFilter from "./../../starling/filters/FragmentFilter"; import CompositeFilter from "./../../starling/filters/CompositeFilter"; import BlurFilter from "./../../starling/filters/BlurFilter"; import FilterEffect from "./../rendering/FilterEffect"; import Painter from "./../rendering/Painter"; import Texture from "./../textures/Texture"; import IFilterHelper from "./IFilterHelper"; declare namespace starling.filters { /** The DropShadowFilter class lets you add a drop shadow to display objects. * To create the shadow, the class internally uses the BlurFilter. */ export class DropShadowFilter extends FragmentFilter { /** Creates a new DropShadowFilter instance with the specified parameters. * * @param distance the offset distance of the shadow, in points. * @param angle the angle with which the shadow is offset, in radians. * @param color the color of the shadow. * @param alpha the alpha value of the shadow. Values between 0 and 1 modify the * opacity; values > 1 will make it stronger, i.e. produce a harder edge. * @param blur the amount of blur with which the shadow is created. Note that high * values will cause the number of render passes to grow. * @param quality the quality of the shadow blur, '1' being the best (range 0.1 - 1.0) */ public constructor(distance?:number, angle?:number, color?:number, alpha?:number, blur?:number, quality?:number); /** @inheritDoc */ /*override*/ public dispose():void; /** @protected */ /*override*/ public process(painter:Painter, helper:IFilterHelper, input0?:Texture, input1?:Texture, input2?:Texture, input3?:Texture):Texture; /** The color of the shadow. @default 0x0 */ public color:number; protected get_color():number; protected set_color(value:number):number; /** The alpha value of the shadow. Values between 0 and 1 modify the opacity; * values > 1 will make it stronger, i.e. produce a harder edge. @default 0.5 */ public alpha:number; protected get_alpha():number; protected set_alpha(value:number):number; /** The offset distance for the shadow, in points. @default 4.0 */ public distance:number; protected get_distance():number; protected set_distance(value:number):number; /** The angle with which the shadow is offset, in radians. @default Math.PI / 4 */ public angle:number; protected get_angle():number; protected set_angle(value:number):number; /** The amount of blur with which the shadow is created. * The number of required passes will be <code>Math.ceil(value) × 2</code>. * @default 1.0 */ public blur:number; protected get_blur():number; protected set_blur(value:number):number; /** The quality used for blurring the shadow. * Forwarded to the internally used <em>BlurFilter</em>. */ public quality:number; protected get_quality():number; protected set_quality(value:number):number; } } export default starling.filters.DropShadowFilter;