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starling-framework

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A fast, productive library for 2D cross-platform development.

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import IAnimatable from "./../../starling/animation/IAnimatable"; import Mesh from "./../../starling/display/Mesh"; import BlendMode from "./../../starling/display/BlendMode"; import Particle from "./../../starling/extensions/Particle"; import Rectangle from "openfl/geom/Rectangle"; import MatrixUtil from "./../../starling/utils/MatrixUtil"; import VertexData from "./../../starling/rendering/VertexData"; import Matrix from "openfl/geom/Matrix"; import Point from "openfl/geom/Point"; import MeshSubset from "./../../starling/utils/MeshSubset"; import IndexData from "./../../starling/rendering/IndexData"; import Vector from "openfl/Vector"; import Texture from "./../textures/Texture"; import Context3DBlendFactor from "openfl/display3D/Context3DBlendFactor"; declare namespace starling.extensions { export class ParticleSystem extends Mesh implements IAnimatable { batchable:boolean; blendFactorDestination:Context3DBlendFactor; blendFactorSource:Context3DBlendFactor; capacity:number; emissionRate:number; emitterX:number; emitterY:number; readonly isEmitting:boolean; readonly numParticles:number; constructor(texture?:Texture); advanceTime(passedTime:number):void; clear():void; populate(count:number):void; start(duration?:number):void; stop(clearParticles?:boolean):void; static readonly MAX_NUM_PARTICLES:number; } } export default starling.extensions.ParticleSystem;