starling-framework
Version:
A fast, productive library for 2D cross-platform development.
39 lines (36 loc) • 1.42 kB
TypeScript
import IAnimatable from "./../../starling/animation/IAnimatable";
import Mesh from "./../../starling/display/Mesh";
import BlendMode from "./../../starling/display/BlendMode";
import Particle from "./../../starling/extensions/Particle";
import Rectangle from "openfl/geom/Rectangle";
import MatrixUtil from "./../../starling/utils/MatrixUtil";
import VertexData from "./../../starling/rendering/VertexData";
import Matrix from "openfl/geom/Matrix";
import Point from "openfl/geom/Point";
import MeshSubset from "./../../starling/utils/MeshSubset";
import IndexData from "./../../starling/rendering/IndexData";
import Vector from "openfl/Vector";
import Texture from "./../textures/Texture";
import Context3DBlendFactor from "openfl/display3D/Context3DBlendFactor";
declare namespace starling.extensions
{
export class ParticleSystem extends Mesh implements IAnimatable {
batchable:boolean;
blendFactorDestination:Context3DBlendFactor;
blendFactorSource:Context3DBlendFactor;
capacity:number;
emissionRate:number;
emitterX:number;
emitterY:number;
readonly isEmitting:boolean;
readonly numParticles:number;
constructor(texture?:Texture);
advanceTime(passedTime:number):void;
clear():void;
populate(count:number):void;
start(duration?:number):void;
stop(clearParticles?:boolean):void;
static readonly MAX_NUM_PARTICLES:number;
}
}
export default starling.extensions.ParticleSystem;