starling-framework
Version:
A fast, productive library for 2D cross-platform development.
49 lines (47 loc) • 1.44 kB
TypeScript
import ParticleSystem from "./../../starling/extensions/ParticleSystem";
import PDParticle from "./../../starling/extensions/PDParticle";
import MathUtil from "./../../starling/utils/MathUtil";
import ColorArgb from "./../../starling/extensions/ColorArgb";
import ArgumentError from "openfl/errors/ArgumentError";
import Texture from "./../textures/Texture";
declare namespace starling.extensions
{
export class PDParticleSystem extends ParticleSystem {
defaultDuration:number;
emitAngle:number;
emitAngleVariance:number;
emitterType:number;
emitterXVariance:number;
emitterYVariance:number;
endColor:ColorArgb;
endColorVariance:ColorArgb;
endRotation:number;
endRotationVariance:number;
endSize:number;
endSizeVariance:number;
gravityX:number;
gravityY:number;
lifespan:number;
lifespanVariance:number;
maxRadius:number;
maxRadiusVariance:number;
minRadius:number;
minRadiusVariance:number;
radialAcceleration:number;
radialAccelerationVariance:number;
rotatePerSecond:number;
rotatePerSecondVariance:number;
speed:number;
speedVariance:number;
startColor:ColorArgb;
startColorVariance:ColorArgb;
startRotation:number;
startRotationVariance:number;
startSize:number;
startSizeVariance:number;
tangentialAcceleration:number;
tangentialAccelerationVariance:number;
constructor(config:string, texture:Texture);
}
}
export default starling.extensions.PDParticleSystem;