starling-framework
Version:
A fast, productive library for 2D cross-platform development.
40 lines (35 loc) • 1.79 kB
TypeScript
declare namespace starling.events
{
/** A class that provides constant values for the phases of a touch object.
*
* <p>A touch moves through at least the following phases in its life:</p>
*
* <code>BEGAN -> MOVED -> ENDED</code>
*
* <p>Furthermore, a touch can enter a <code>STATIONARY</code> phase. That phase does not
* trigger a touch event itself, and it can only occur in multitouch environments. Picture a
* situation where one finger is moving and the other is stationary. A touch event will
* be dispatched only to the object under the <em>moving</em> finger. In the list of touches
* of that event, you will find the second touch in the stationary phase.</p>
*
* <p>Finally, there's the <code>HOVER</code> phase, which is exclusive to mouse input. It is
* the equivalent of a <code>MouseOver</code> event in Flash when the mouse button is
* <em>not</em> pressed.</p>
*/
export class TouchPhase
{
/** Only available for mouse input: the cursor hovers over an object <em>without</em> a
* pressed button. */
public static HOVER:string;
/** The finger touched the screen just now, or the mouse button was pressed. */
public static BEGAN:string;
/** The finger moves around on the screen, or the mouse is moved while the button is
* pressed. */
public static MOVED:string;
/** The finger or mouse (with pressed button) has not moved since the last frame. */
public static STATIONARY:string;
/** The finger was lifted from the screen or from the mouse button. */
public static ENDED:string;
}
}
export default starling.events.TouchPhase;